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Thread: Otoy's Sculptron

  1. #1
    pass:sword OFF's Avatar
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    Otoy's Sculptron

    Looks like a Chronosculpt on steroids.

    Sculptron Features

    Sculpt-Animate any number of 3D meshes using several kind of brushes and procedural textures
    Import OBJs for Sculpt-Animation
    Import animated caches (MDD only for now, Alembic will follow) and sculpt-animate it
    Use multiple animated sculpting layers per Object
    Import Mesh as Frame
    Convert the mesh in a SDF/VDB volume with additional Procedural Noise
    Export any frame as OBJ
    Export animation as MDD cache (Alembic will be available soon) and OpenVDB

    https://render.otoy.com/forum/viewtopic.php?f=7&t=73278

    Last edited by OFF; 11-30-2019 at 02:22 AM.

  2. #2
    Motorball Champion thekho's Avatar
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    Quote Originally Posted by OFF View Post
    Looks like a Chronosculpt on steroids.

    Sculptron Features

    Sculpt-Animate any number of 3D meshes using several kind of brushes and procedural textures
    Import OBJs for Sculpt-Animation
    Import animated caches (MDD only for now, Alembic will follow) and sculpt-animate it
    Use multiple animated sculpting layers per Object
    Import Mesh as Frame
    Convert the mesh in a SDF/VDB volume with additional Procedural Noise
    Export any frame as OBJ
    Export animation as MDD cache (Alembic will be available soon) and OpenVDB

    https://render.otoy.com/forum/viewtopic.php?f=7&t=73278

    Remind me of Metamorphic and ChronoSculpt! Jamil Halabi who created Metamorphic and now he work for OTOY.

  3. #3
    Quote Originally Posted by thekho View Post
    Remind me of Metamorphic and ChronoSculpt! Jamil Halabi who created Metamorphic and now he work for OTOY.
    Are you saying that the guy who developed Metamorphic for Lightwave 2018 is now working for OTOY?
    Threadripper 2990WX, X399 MSI MEG Creation, 64GB 2400Mhz RAM, GTX 1070 Ti 8GB

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  4. #4
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    Quote Originally Posted by Nicolas Jordan View Post
    Are you saying that the guy who developed Metamorphic for Lightwave 2018 is now working for OTOY?
    Yup.
    If you open your mind too much, your brain will fall out - T.Minchin

  5. #5

    Cool, just not sure how i would use it...  

    something to keep an eye on...
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  6. #6
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    Cool, just not sure how i would use it...  

    something to keep an eye on...
    I do not see much of difference from metamorphic in features or in speed.
    It has this feature of previewing it as a volume and exporting to vdb file for clouds etc as he demonstrates in the vid, but you would really be better of simply sculpting with dyntopo or metaballs in blender, and fill that with a fluid volume and advect the noise in true 3d with forces, cause the noise appliance in sculptron isnīt very good.

    I also felt it to be quite slow in sculpting as metamorphic is on a higher resolution, that I do not experience with blender sculpting for clouds, or for shape morph keys.

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