Results 1 to 15 of 17

Thread: Lightwave getting odd results with a normal map from Gaea

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    May the sauce be with you starbase1's Avatar
    Join Date
    Feb 2003
    Location
    London, UK
    Posts
    5,609

    Lightwave getting odd results with a normal map from Gaea

    Hello All,
    I've been having a lot of fun with the Gaea terrain tool, exporting displacement maps and textures for rendering in Lightwave.

    I've just started trying the Normal Map build from Gaea, but I'm getting odd results.

    To be specific, I'm getting bright areas on some cliffs, acting like they've received a serious boost in diffuse.
    On examining the map, it has some green areas which look to be on the cliffs, whereas I normally expect the colours to be dominated with purple, and a bit of red and blue.

    I attach a smaller version of the map.

    Is this some flavour of Normal map that LW doesn't like?
    (The original is 8k x 8k, PNG format, 16 bits per colour channel).

    Any ideas on how to work around this?
    Maybe editing the map to remove the green, or perhaps to generate a new one from a 16 bit bump map?

    Any software solution needs to handle 16 bit channels and BIG images.

    Thanks in advance for any suggestions,
    Nick

    PS - I'm still mainly using Lw 11.6
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Micro Erosion Normal Map.jpg 
Views:	33 
Size:	198.0 KB 
ID:	146246  
    Faith is the opposite of Intelligence.

    Touched by his noodley appendage!
    My Lightwave Graphics & Downloads!!!

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •