Page 2 of 2 FirstFirst 12
Results 16 to 17 of 17

Thread: Lightwave getting odd results with a normal map from Gaea

  1. #16
    www.Digitawn.co.uk rustythe1's Avatar
    Join Date
    Feb 2006
    Location
    england
    Posts
    1,293
    if your using 2018-19 did you remember to change the colour space of the map, in the image editor? you need to set normal maps to linear,
    Intel i9 7980xe, Asus Rampage Vi extreme, 2x NVIDIA GTX1070ti, 64GB DDR4 3200 corsair vengeance,
    http://digitawn.co.uk https://www.shapeways.com/shops/digi...ction=Cars&s=0

  2. #17
    May the sauce be with you starbase1's Avatar
    Join Date
    Feb 2003
    Location
    London, UK
    Posts
    5,603
    Thanks Denis, that was it, flipping the Y in lightwave gave a sensible result!

    Perhaps the normal map was rotating the polygons effective angle to where it pointed downwards?
    Whatever, I now now how to fix it.
    Click image for larger version. 

Name:	venus-tester.jpg 
Views:	40 
Size:	140.4 KB 
ID:	146271

    And incidentally, I really like Gaea as a terrain tool. Node driven, really easy to make and tune landscapes.
    Faith is the opposite of Intelligence.

    Touched by his noodley appendage!
    My Lightwave Graphics & Downloads!!!

Page 2 of 2 FirstFirst 12

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •