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Thread: Make a unique addition to the LW instancing system

  1. #16
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    thats great, I wonder if you could trigger morphs sequentially across instances with that technique?

  2. #17

    that's great, I wonder if you could trigger morphs sequentially across instances with that technique?
    nope, morphs won't work. only MDD.

     
    Last edited by erikals; 11-07-2019 at 11:36 AM.
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  3. #18
    Personally I'm not very practiced with nodes. I seem to have a very hard time getting my head wrapped around using them, [I truly suck at them] but I guess I'm going to need to try and do so.

    Right now, a shot I've been working on has reached over 8 million poylgons so far [and I only have 32 gigs of ram], mostly polygons, but is using some instancing as well, but not for animated stuff so far, because I couldn't figure out how to get them to walk without them being in nison with exact duplicated timings. That project is using the centaurs seen in the pic I had showed above. Maybe I'll be able to rework it a bit to utilize instances for animation as well.

    Yet another project for a paying client needs to be able to have characters doing a specific motion. It is this one the characters need to do the motion in a wave-like motion, one after the other in a row. I'm on an NDA for this one, so I can't reveal much more than that.

    Help has been appreciated, and hopefully, ideas from you guys will continue to flow.

  4. #19

    Personally I'm not very practiced with nodes.
    me neither, but give it a go, not as tricky as you might think.
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