I've been working on creating explosions in space. With the new native VDB creation tools I've been getting pretty good results. But there's one thing I can't figure out. The explosions always have a -Y gravity effect. I can't figure out how to make it go away. Explosions in space should quickly dissipate with no gravity bias. It doesn't seem to matter if I flip the HV creation null.
Any ideas anyone? Am I missing something? Also, I'm including my nodes just in case I'm doing something else dumb too. Thanks.
![]()
Bookmarks