Page 5 of 7 FirstFirst ... 34567 LastLast
Results 61 to 75 of 94

Thread: LightWave Importer for Unity

  1. #61
    Thank you for such an amazing tool! This works really well. I also found out why my assets didn't like porting... I had a envolope on a texture, so it would not read the mesh correctly.

    I do have a question, is there a way to just import new items added to a LWS or does it need to always re-import "all of it" if LWS is updated?

    Thanks!

  2. #62
    Registered User
    Join Date
    Apr 2020
    Location
    Saratov, Russia
    Posts
    5
    Thanks for it from me as well! I've managed to import to Unity successfully, that's awesome and will save me some serious work...

  3. #63
    Super Member
    Join Date
    Aug 2016
    Location
    a place
    Posts
    2,484
    i noticed lws importer got an update recently

  4. #64
    Please give him a review on the unity asset store as well. I hope you are getting enough support from the LW folks who use Unity. You will always have my support!

  5. #65
    Super Member
    Join Date
    Aug 2016
    Location
    a place
    Posts
    2,484
    already have

  6. #66
    Quote Originally Posted by GraphXs View Post
    Thank you for such an amazing tool! This works really well. I also found out why my assets didn't like porting... I had a envolope on a texture, so it would not read the mesh correctly.

    I do have a question, is there a way to just import new items added to a LWS or does it need to always re-import "all of it" if LWS is updated?

    Thanks!
    You are welcome! If you are able to email me that asset with the envelope on I will debug the importer and fix it - it shouldn't be doing that, but I've obviously not accounted for something. The support email address is in the user guide.
    Your LWS question is a good one. It's possible but it would require quite a bit of work. However I'll add it to my to-do list of improvements and hopefully one day I'll get chance to do it.
    Thanks for your support.

  7. #67
    You guys. I have to say that the overwhelmingly positive and enthusiastic support I've received from the LW community has been lovely and a great motivator for me to continue development of these tools (in lieu of massive financial success, of course ).

    On that note, I have a proposal / favour to ask...
    I’m hoping to do a refresh of the Unity Asset Store promotional art for the LightWave Importer suite soon, and I thought it would be amazing to include some images of your various works/projects that you've used LightWave Importer on. If any of you are happy to provide me with a cool image - it could be a screenshot from the Unity Player, or your Editor scene or whatever you like - full accreditation will be applied of course, plus an optional link to your website/portal/product.

    Also, if you like, you can provide a quote to go with the image(s). Something like ‘LightWave Importer is the best thing I have ever used!!!!” or words to that effect Or, if you’ve already reviewed it on the store you could just let me know the username you go by, or copy the review text and I’ll pick a choice quote from it. It’s up to you.

    So just post back on this thread with your work! Alternatively, you can send it me privately (info at virtualescapes dot no).

    I'm excited to see how you've been using LightWave Importer!

  8. #68
    Registered User sami's Avatar
    Join Date
    Jul 2003
    Location
    TopLeft Viewport
    Posts
    1,101
    Hi do you support URP pipeline for materials?

  9. #69
    Super Member
    Join Date
    Aug 2016
    Location
    a place
    Posts
    2,484
    Quote Originally Posted by sami View Post
    Hi do you support URP pipeline for materials?
    dont forget HDRP as well

  10. #70
    Quote Originally Posted by sami View Post
    Hi do you support URP pipeline for materials?
    Yes, URP and HDRP are both supported.

  11. #71
    Registered User tyrot's Avatar
    Join Date
    Mar 2006
    Location
    in lights
    Posts
    2,251
    escape_artist,
    1- make a discord channel It would be good to hang around with you and other fellow Unity LW community .. we are a dying bread anyways ..
    2- Does LWS import support MorphMixer data yet ? please consider this ... This alone can make us connect TAFA to Unity through your importer.
    3- Your other assets look really cool .. I will buy more of them ..
    4- There were some weird disappearance with high poly game objects - while using LWOimporter - you killed that bug ? ( i wrote here because somebody may see this and we can help him in future)

    thank you so much for your hard work... You are an awesome developer .. It is a blessing to have developers like yourself for Lightwave community ...

  12. #72
    The latest update to LightWave Importer (1.36) has just gone live on the Unity Asset Store
    The previous version had a serious issue where Bone Weights were getting lost when importing scenes and meshes with bones and weight maps, causing the skinned mesh not to display at all! Anyway, it should all be fixed now.
    I've also adapted the Inspector GUIs to work well when the Unity Editor Theme is set to Professional (Dark) mode and generally polished the GUIs a bit.

    Hope you like it. As always, let me know if you find any issues!

    -Chris

  13. #73
    Super Member
    Join Date
    Sep 2003
    Location
    France
    Posts
    517
    Thank you!

    Is it possible to have an Import MDD to complete?

    Wouldn't it be easier for you to offer an upgrade for those like me who bought LWO Import and later LWS Import? That would make only one package to update.

  14. #74
    Super Member
    Join Date
    Aug 2016
    Location
    a place
    Posts
    2,484
    thankyou!! support this guy, he deserves it!!

  15. #75
    Quote Originally Posted by Areyos Alektor View Post
    Is it possible to have an Import MDD to complete?
    Hi, it might be but I think it would need to be a separate asset product on the store, as mdd is not lightwave-specific but rather is exportable from many of the major 3D software packages. After a quick look I can't find anything that *just* allows the import of MDDs. However, if you want to splash out, I found 'Mega-Fiers' ($150) which has support for it, along with a bunch of other stuff that you might not need.
    If there's enough of a market for just an MDD importer asset, I may be persuaded to build it

    Quote Originally Posted by Areyos Alektor View Post
    Wouldn't it be easier for you to offer an upgrade for those like me who bought LWO Import and later LWS Import? That would make only one package to update.
    Yes it would be a bit easier, but I think there are some users who might not need to be able to import LWS files - just the meshes and so splitting it up like this felt like the way to go at the time. It's difficult to change now though - I can't remove the separate LWO/LWS Importer assets as I don't have the ability to auto-upgrade existing customers. Unity doesn't give developers enough control for that, unfortunately.
    Anyway, I have a pretty slick build process for LWS+LWO+LightWave Importer now so it's not such a big deal from the development side of things.

Page 5 of 7 FirstFirst ... 34567 LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •