Do these work with Unity & LW Mac, or just with Unity & LW Windows?
Do these work with Unity & LW Mac, or just with Unity & LW Windows?
John W.
LW2015.3UB/2019.1.5 on MacPro(12C/24T/10.13.6),64GB RAM, NV 980ti
They work on all platforms.
The Lightwave file format is exactly the same regardless of OS. And it's been tested in Unity on both Mac (which is what I develop on) and PC. I haven't heard of anyone using it with Unity on Linux yet, but I have a feeling it might even work on that!
i have try to use LWOimported objects with BAKERY lightmapper and i could not make it work. I think there must be a setting that i should check for getting evaluated by the lightmapper system - (progressive or Bakery)
without Bakery there is no unity for me![]()
I've just bought your plugin to support further developmentBest I reinstall Unity...
B
Ben Vost![]()
LightWave 3D Docs wiki
AMD Threadripper 1950X, Windows 10 Pro 64-bit, 32GB RAM, nVidia GeForce GTX 1050Ti (4GB and 768 CUDA cores) and GTX 1080 (8GB and 2560 CUDA cores) driver version 456.71, 2x4K 23.5" monitors
Dell Server, Windows 10 Pro, Intel Xeon E3-1220 @3.10 GHz, 8 GB RAM, Quadro K620
Laptop with Intel i7, nVidia Quadro 2000Mw/ 2GB (377.83 and 192 CUDA cores), Windows 10 Professional 64-bit, 8GB RAM
Mac Mini 2.26 GHz Core 2 Duo, 4 GB RAM, 10.10.3
Hi Tyrot. Sorry I'm not sure what to suggest. I can't use Bakery myself as I have neither an NVidia GPU nor a windows PC. If you could describe exactly how it's not working it might give me a better idea whats wrong? eg what is your workflow and at what point does it fail?
Thanks
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Great! thanks for the support. I hope you find it helpful
Hey Escape thanks for checking here.. For further discussions - here or unity forums are better for you? Also do you have a Discord or similar channel?
We can do it on these forums, on the Unity forums, or by email if you prefer. Email address here will go straight to my inbox: https://www.virtualescapes.no/contact-us
Lightwave Importer 1.15 is now live: https://assetstore.unity.com/package...mporter-153113
It has support for the new Universal Rendering Pipeline materials in Unity 2019.
This new version is also able to detect the rendering pipeline of the current Unity project, so you don't need to specify it in the inspector anymore when importing.
Both LWO Importer and LWS Importer have also been updated to reflect these changes.
awesome thanks - i will fire some emails about Bakery!
thanks
request - could there be a global and local option to disable the transform script in unity ?
And have you posted a feature request? Posts to the forum only get seen by other users, who can't help with a development request.
B
Ben Vost![]()
LightWave 3D Docs wiki
AMD Threadripper 1950X, Windows 10 Pro 64-bit, 32GB RAM, nVidia GeForce GTX 1050Ti (4GB and 768 CUDA cores) and GTX 1080 (8GB and 2560 CUDA cores) driver version 456.71, 2x4K 23.5" monitors
Dell Server, Windows 10 Pro, Intel Xeon E3-1220 @3.10 GHz, 8 GB RAM, Quadro K620
Laptop with Intel i7, nVidia Quadro 2000Mw/ 2GB (377.83 and 192 CUDA cores), Windows 10 Professional 64-bit, 8GB RAM
Mac Mini 2.26 GHz Core 2 Duo, 4 GB RAM, 10.10.3
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