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Thread: LightWave, Unreal, and NewRetroArcade: Neon

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    Registered User jbrookes's Avatar
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    LightWave, Unreal, and NewRetroArcade: Neon

    Anyone have any tips on using LightWave to create custom special arcade cabinets for NewRetroArcade: Neon?

    Seeing as there's a bridge to Unreal Engine, I'm guessing LightWave would be a natural for this.

    According to the following link, some people have been generating them using SketchUp:
    https://steamcommunity.com/app/46578...2786907497937/

    NRA:N could use cabinets like TRON, Major Havoc, Disc of Tron, Space Harrier, i-Robot, Battlezone, Tempest, and Gauntlet -- and I'm pretty sure LW3D could do a more efficient job of it than SketchUp.
    Last edited by jbrookes; 09-06-2019 at 11:25 AM.
    Favorite Waves: LW3.5, 5.6c, 7.5, 8.5, 9.6, 2015.

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    Registered User jbrookes's Avatar
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    Well, that would explain the lack of responses.... The devs for NRA:N stated that new models can't be fed into the game. So the guy claiming to be making SketchUp models for it is full of hot air (unless he's found a way to mod the game).

    Regardless, I'll be spending more time learning the ways of LightWave 3D to Unreal Engine 4. So far, I've heard good things.
    Favorite Waves: LW3.5, 5.6c, 7.5, 8.5, 9.6, 2015.

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