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Thread: Filling can with nuts

  1. #1

    Filling can with nuts

    I have the need to animate nuts falling and filling up a can. I do mostly still work so I'm looking for some suggestions as to the easies way to set up something like this? Even a nudge in the right direction on what tool to consider would be a big help. I assume particals or something like that. Sorry for the basic question.

    Thanks in advance.

    Wayne

  2. #2
    Bullet dynamics would be ideal for this.
    My opinions and comments do not represent those of my employer.
    www.ernestpchan.com
    www.zazzle.com/gopuggo

  3. #3

  4. #4
    Words to the wise, depending on how detailed your "nuts" need to be, consider using proxy objects for any dynamic work. Bake out the motions and replace with hi-res objects and render. You also might want to download Chronosculpt to fix the "jitters" you'll most likely have.
    Tim Parsons
    Technical Designer
    Sauder Woodworking Co.

    http://www.sauder.com

  5. #5
    Registered User motiondigital's Avatar
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    Aug 2018
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    Australia
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    Wayne

    Create 3 layers in modeler

    Layer 1

    model an array of 50 bolts, space them 1mm apart on xy and z axis

    Layer 2

    Create your can and rest it on the ground xyz-0,0,0

    Layer 3

    Create a groundplane say 1 metre x 1 metre and rest on ground

    Send it all to Layout

    Select layer 1 (bolts)

    In the FX tool tab click Parts body

    Select layer 2 (Can)

    Then click rigid body (In the FX tool tab)

    Select layer 3 (Groundplane)

    Then click static body (In the FX tool tab)

    Press play

    Cheers

  6. #6
    Quote Originally Posted by motiondigital View Post
    Wayne

    Create 3 layers in modeler

    Layer 1

    model an array of 50 bolts, space them 1mm apart on xy and z axis

    Layer 2

    Create your can and rest it on the ground xyz-0,0,0

    Layer 3

    Create a groundplane say 1 metre x 1 metre and rest on ground

    Send it all to Layout

    Select layer 1 (bolts)

    In the FX tool tab click Parts body

    Select layer 2 (Can)

    Then click rigid body (In the FX tool tab)

    Select layer 3 (Groundplane)

    Then click static body (In the FX tool tab)

    Press play

    Cheers
    Wow, thanks!
    Wayne

  7. #7
    Motiondigital, is there a way to add some jitter/randomness to the falling objects?

    Thanks.

    Wayne

  8. #8
    You can vary up your starting array.
    My opinions and comments do not represent those of my employer.
    www.ernestpchan.com
    www.zazzle.com/gopuggo

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