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Thread: Render Error with intersecting geometry.

  1. #1
    Super Duper Member kopperdrake's Avatar
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    Render Error with intersecting geometry.

    For legacy reasons, this project is using 2015.3. For some reason, I am getting missing image that doesn't correspond to geometry at all. If I move the door (it's in a separate layer), then the problem goes away, so I can only think it's to do with intersecting geometry. Has anyone seen this before?

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ID:	145782
    - web: http://www.albino-igil.co.uk - 2D/3D Design Studio -
    - PC Spec: Intel i9-7940X @3.1GHz | 64Gb | 2 x GeForce GTX 1080 Ti 11Gb | Windows 10 Pro -

  2. #2
    Registered User squarewulf's Avatar
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    is that an n-gon?

    Try triangulating it in modeler. (shift+t)

  3. #3
    Super Duper Member kopperdrake's Avatar
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    No - that was the weird thing. Only planar quads extruded from one n-gon for each plastic profile. The n-gons (at each end of the extrusions) were physically separated, so they didn't influence the smoothing threshold.

    In the end I just cut the frame down the middle with the Knife tool and it fixed the problem. It was almost as if the polygon sorting flaked out with the multiple lengthy quads, but I've never had it before in the ten years I've been creating these images. Just weird. Still - workaround found, product rendered, on to the next one
    - web: http://www.albino-igil.co.uk - 2D/3D Design Studio -
    - PC Spec: Intel i9-7940X @3.1GHz | 64Gb | 2 x GeForce GTX 1080 Ti 11Gb | Windows 10 Pro -

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