So I tried out the bridge connector to Unreal to see if the image thing has been fixed. Nope.

Can't manage Principled shaders with multiple images (diffuse, rough, etc) with LW to unreal via the bridge. Only the first image goes over (diffuse) and ignores everything else.

This makes texturing rather tedious (and actually kills my workflow).

I've reported this way back when bridge was released. Still not fixed. Even changing out the diffuse image, I can't get it to update in unreal. It keeps to the original diffuse image.

Any ETA as to when we can work with multiple images for texturing?

Already submitted this bug/feature lack a long time ago (v 2018?).