View Poll Results: Cycles for LightWave ?

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  • Yes

    30 83.33%
  • No

    2 5.56%
  • Maybe

    4 11.11%
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Thread: Cycles for LightWave

  1. #1

    Cycles for LightWave


    Add Blender Cycles to LightWave

    https://www.cycles-renderer.org
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  2. #2
    ack ack Markc's Avatar
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    As long as it supports AMD........for us mac users.
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  3. #3
    Long-time waver
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    Looks promising...

    Core Features

    Unidirectional path tracing with multiple importance sampling
    Multi-core CPU rendering with SIMD acceleration
    GPU rendering with NVIDIA CUDA & AMD OpenCL
    Multi-GPU support

    Cross Platform

    Windows, Linux and Mac OS X
    32 and 64 bit

  4. #4

    I started testing the Blender Cycles Render.

    Looks like i will keep it. Too nice. And i'll probably get eCycles in a bit. ($100)

    Cycles is fast, but eCycles is twice as fast and will be integrated into Blender later this year.
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  5. #5
    A.K.A "The Silver Fox" Gungho3D's Avatar
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    Quote Originally Posted by erikals View Post
    I started testing the Blender Cycles Render.

    Looks like i will keep it. Too nice. And i'll probably get eCycles in a bit. ($100)

    Cycles is fast, but eCycles is twice as fast and will be integrated into Blender later this year.
    We've been Octane all the way at work and, for me, at home as well ... but this does look interesting.

    So we have a bridge from LW to UE4 (for the purpose of real-time rendering) ... be interesting to see what it would take to cook up a bridging mechanism / workflow specifically for leveraging Cycles for rendering LW (.lws not just .lwo) content.

  6. #6

    I might make a LightWave <> Blender Bridge using AHK at a later time.

    Will see.
    its not written in C, so would be slower. Never the less, would be of use.

    Right now for example, there is (unfortunately) nothing like Advanced Placement in Blender.

    a One-Click export-import of instances would be very nice.

    also looks like RHiggit is faster/better than any current rigging system in Blender.
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  7. #7
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    I started testing the Blender Cycles Render.

    Looks like i will keep it. Too nice. And i'll probably get eCycles in a bit. ($100)

    Cycles is fast, but eCycles is twice as fast and will be integrated into Blender later this year.
    E-cycles Intergrated? isnīt it a payed addon currently and still will be?
    Havenīt tested it yet, just recently installed and tested free octane for blender which is quite fast I must say, though some of the features like VDB loading (works to import Lightwave gas solver sims as well) was giving up on me when rendering
    ...Have to check with otoy or Lino whatīs up with that.

    But sure ..GPU cycles renderer for Lightwave..why not.

  8. #8

    E-cycles Intergrated? isnīt it a payed addon currently and still will be?
    yes/no  by 2020 it will be integrated into Blender for free.
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  9. #9
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post

    yes/no  by 2020 it will be integrated into Blender for free.
    Wonderful..if that is the case, wonder if thereīs any catch with that, or if buying in to a more advanced version would give you more power etc..like free octane and the payed one.
    So much happening on the blender side of rendering with eevee, cycles,e-cycles and octane...something needs to happen on the Lightwave side..really.
    loving realtime volumetrics with eevee, might post samples later on youtube..but I shouldnīt promote that here..and will not really when the time comes.

  10. #10
    Wonderful..if that is the case, wonder if thereīs any catch with that
    no catch, it will probably be renamed to Cycles instead of eCycles.

    the blender side of rendering with eevee, cycles,e-cycles and octane...
    yeah, my thoughts on those,
    - eevee, good but definitely has some lacks (flicker) several limitations, for example, no Gi and reflection issues.
    - cycles, quite nice now with 2.80, less good in 2.79
    - ecycles, pretty much the same thing, just major speedup
    - octane for blender. i like it, but not cool that it is subscription, and that "Major investors include Autodesk". So hard competition, especially now with eCycles.
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  11. #11
    Electron wrangler jwiede's Avatar
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    I've been Cycles for some time on C4D, and am very impressed with it. Lightwave having access to Cycles as a renderer would definitely be a good thing, esp. now that LW's choices of production-level third-party render engines have become so limited.

    It won't happen, but it'd be nice if it did.
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  12. #12
    Registered User Rayek's Avatar
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    Today I finally bit the bullet, and got eCycles.

    And holy ****, I can't believe the speed-up! Mike Pan's BMW scene takes 1 minute and 30 seconds to render in Blender 2.81 on my GTX1080. ECycles renders it in 40 seconds.

    The Barcelona Pavilion outdoor scene takes around 30 minutes (I did not wait for it to finish). Now it takes 8 minutes and 16 seconds. Wot!

    The speed upgrade is unbelievable. I could not believe it at first.

    The only disadvantage is that this is a rather expensive investment comparable to getting a license of Vray, or Octane.

    If you own a RTX card, the render speed increase should be even more pronounced.
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  13. #13
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by Rayek View Post
    Today I finally bit the bullet, and got eCycles.

    And holy ****, I can't believe the speed-up! Mike Pan's BMW scene takes 1 minute and 30 seconds to render in Blender 2.81 on my GTX1080. ECycles renders it in 40 seconds.

    The Barcelona Pavilion outdoor scene takes around 30 minutes (I did not wait for it to finish). Now it takes 8 minutes and 16 seconds. Wot!

    The speed upgrade is unbelievable. I could not believe it at first.

    The only disadvantage is that this is a rather expensive investment comparable to getting a license of Vray, or Octane.

    If you own a RTX card, the render speed increase should be even more pronounced.
    So...You purchased it? just curious in such case to why..isnīt eCycles supposed to be implemented in future blender versions? and if you say it is that expensive, it will probably not be of interest for me.

    Good info though, but how does it handle volumetrics?

  14. #14

    - it is cheap
    - yes, it is implemented into a future Blender version

    so if we get Cycles for LightWave, it should be there (here) too.  
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  15. #15
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    - it is cheap
    - yes, it is implemented into a future Blender version

    so if we get Cycles for LightWave, it should be there (here) too.  
    I donīt know why, but somehow I get the feeling that cycles for Lightwave will take long time to get ready for Lightwave.

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