Back in December 2018, I had this idea to make the North Mountain and Elsa's palace from Disney's Frozen....and then as I was thinking about the project, I got hit in the head by a lemon, wrapped around a large gold brick and decided to actually do a complete animation of the Let it Go sequence...Figured this would be a good project to really push everything Ive done in 3d from character animation, cloth, materials...So..I started on it and since then I've been working on getting it all together....
I started with the mountain...Roughed it out in Modeler, then took it into Zbrush for refining and detailing..I tried many ways to get a good set of distant mountains from Displacement, to Terragen and Gaia..finally ended up using a DEM that I stretched in Modeler and also imported to Zbrush for modifying and painted it all.
VBO
I have since then set up the opening shot. I used volume objects for the clouds. The sky clouds were just a skytracer generated texture mapped to a ball.
In all the shot takes about 10-15 minutes to render at this stage (on my 16core Ryzen). Pay not attention to the visible UV seams, I made a mistake and used a baked texture for that shot)..
While working on the mountain, I took a little bit of time to begin making the Coronation and Snow Queen dresses. I made the initial patterns in Marvelous Designer. Final will have the upper part all animated in Lightwave, and the skirt parts animated in Marvelous. (more on the dresses later)
Of course I have done a complete (perhaps overdone) build of the palace from bottom to top (the following renders are from different stages of material creation.
Getting a good balance of looking like ice, being near opaque in areas and clear in others while also keeping render times from skyrocketing has been a real challenge...still work to do in that area for sure..
I have also been working on the rigging for Elsa. I originally started with a skelegon rig for the body, then used a Genoma rig, but I need a bit more control, so I've gone back to class, as it were, and got the Rebel Hill Rigging videos...Started with the head rig (pictured is v1 of what I came up with after going through them....now working on v2, which expands further and will allow me oodles of control...once the face is done, I'll move back to rerigging the body, because I need some controls, such as changing pivot from one foot to another while spinning the character.
Oh, if you thought I would be having a bald character...I give you the near final hair. Used a combination of splines and polychains (for the braid that needs to be rigged for dynamics). The total count comes to around 40k strands for each hairstyle. I will be working on the brows and eyelashes next which will also be fiberfx.
Render time on the hair came in around 10 minutes.
A little more on how the project will go....
Depth of Feild and Motion blur will all be done in After Effects
Some of the particle effects will be combinations of instancing and pixie dust in LW and some in After Effects
Im shooting for November to have it done, to coincide with the release of Frozen-II (and no I wont bet on it, cause rendering alone is going to take about a month).
Thats all for now.....
I have more information and videos on my youtube channel and I will post new things on my Patreon page before I post here (links below).
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