Results 1 to 8 of 8

Thread: Frozen Animation

  1. #1

    Frozen Animation

    Back in December 2018, I had this idea to make the North Mountain and Elsa's palace from Disney's Frozen....and then as I was thinking about the project, I got hit in the head by a lemon, wrapped around a large gold brick and decided to actually do a complete animation of the Let it Go sequence...Figured this would be a good project to really push everything Ive done in 3d from character animation, cloth, materials...So..I started on it and since then I've been working on getting it all together....

    I started with the mountain...Roughed it out in Modeler, then took it into Zbrush for refining and detailing..I tried many ways to get a good set of distant mountains from Displacement, to Terragen and Gaia..finally ended up using a DEM that I stretched in Modeler and also imported to Zbrush for modifying and painted it all.

    Click image for larger version. 

Name:	01-MountainLW-v1.jpg 
Views:	43 
Size:	954.4 KB 
ID:	145699Click image for larger version. 

Name:	02-NorthMountain-Z1.jpg 
Views:	42 
Size:	1.17 MB 
ID:	145700Click image for larger version. 

Name:	03-NorthMountain-Z2.jpg 
Views:	41 
Size:	1.04 MB 
ID:	145701Click image for larger version. 

Name:	04Mountain-Det.jpg 
Views:	43 
Size:	921.4 KB 
ID:	145702VBO

    I have since then set up the opening shot. I used volume objects for the clouds. The sky clouds were just a skytracer generated texture mapped to a ball.
    In all the shot takes about 10-15 minutes to render at this stage (on my 16core Ryzen). Pay not attention to the visible UV seams, I made a mistake and used a baked texture for that shot)..

    Click image for larger version. 

Name:	05-Opening-MB-Brute.jpg 
Views:	35 
Size:	563.9 KB 
ID:	145703

    While working on the mountain, I took a little bit of time to begin making the Coronation and Snow Queen dresses. I made the initial patterns in Marvelous Designer. Final will have the upper part all animated in Lightwave, and the skirt parts animated in Marvelous. (more on the dresses later)

    Click image for larger version. 

Name:	06-Coronation-SnowQueenDresses-Rough.jpg 
Views:	41 
Size:	435.1 KB 
ID:	145704

    Of course I have done a complete (perhaps overdone) build of the palace from bottom to top (the following renders are from different stages of material creation.
    Getting a good balance of looking like ice, being near opaque in areas and clear in others while also keeping render times from skyrocketing has been a real challenge...still work to do in that area for sure..

    Click image for larger version. 

Name:	11-Dialectric-4.jpg 
Views:	28 
Size:	850.2 KB 
ID:	145705Click image for larger version. 

Name:	12-Palace-2e-Entry-47m.jpg 
Views:	26 
Size:	1.16 MB 
ID:	145706Click image for larger version. 

Name:	08-Palace-03-Terrace.jpg 
Views:	27 
Size:	784.3 KB 
ID:	145707Click image for larger version. 

Name:	09-Inside-14-4.jpg 
Views:	26 
Size:	807.0 KB 
ID:	145708Click image for larger version. 

Name:	10-Inside-14a.jpg 
Views:	26 
Size:	948.9 KB 
ID:	145709Click image for larger version. 

Name:	07-Dawn-Bru-Grad.jpg 
Views:	34 
Size:	734.1 KB 
ID:	145710

    I have also been working on the rigging for Elsa. I originally started with a skelegon rig for the body, then used a Genoma rig, but I need a bit more control, so I've gone back to class, as it were, and got the Rebel Hill Rigging videos...Started with the head rig (pictured is v1 of what I came up with after going through them....now working on v2, which expands further and will allow me oodles of control...once the face is done, I'll move back to rerigging the body, because I need some controls, such as changing pivot from one foot to another while spinning the character.

    Click image for larger version. 

Name:	13-FaceRigv1.JPG 
Views:	49 
Size:	559.2 KB 
ID:	145711

    Oh, if you thought I would be having a bald character...I give you the near final hair. Used a combination of splines and polychains (for the braid that needs to be rigged for dynamics). The total count comes to around 40k strands for each hairstyle. I will be working on the brows and eyelashes next which will also be fiberfx.

    Click image for larger version. 

Name:	Elsa-CoronationHair.jpg 
Views:	35 
Size:	1.15 MB 
ID:	145712Click image for larger version. 

Name:	Elsa-SnowQueenHair.jpg 
Views:	42 
Size:	1,006.2 KB 
ID:	145713

    Render time on the hair came in around 10 minutes.

    A little more on how the project will go....

    Depth of Feild and Motion blur will all be done in After Effects
    Some of the particle effects will be combinations of instancing and pixie dust in LW and some in After Effects

    Im shooting for November to have it done, to coincide with the release of Frozen-II (and no I wont bet on it, cause rendering alone is going to take about a month).

    Thats all for now.....

    I have more information and videos on my youtube channel and I will post new things on my Patreon page before I post here (links below).
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 16 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  2. #2
    Curmudgeon in Training Ma3rk's Avatar
    Join Date
    Mar 2003
    Location
    Near Beaverton, OR
    Posts
    1,347
    Quite a nice progression in 9 months Rob. Must feel good.

    I'm going to dig out the RHiggit2 vids & brush up that myself soon. So how well it plays with 2019.
    "Never be a cat in a cartoon. Never." Chief Wiggum

  3. #3
    Thanks..its a daunting project...the character animation is the part im fretting...lol

    I never used RHiggit..Im sure he's made an update to work with 2019. The videos on rigging though are awesome and in depth.
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 16 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  4. #4
    Registered User
    Join Date
    May 2012
    Location
    Virginia
    Posts
    411
    That is quite a task and some very good work... looking forward to seeing the end result!

  5. #5
    Thanks....I cant wait to see it either..lol
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 16 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  6. #6
    Goes bump in the night RebelHill's Avatar
    Join Date
    Nov 2003
    Location
    jersey
    Posts
    5,766
    Make sure to give this a look for some ideas of the kinds of controls you might want to implement..



    Also, tbh, given LWs wonderful hair tools... if it were me Id just go for modelled hair 'solids' textured to look nice.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  7. #7
    Yep, I been thinking of what controls I'm going to need as Im going along..that vid does show some I hadnt thought of as well. The eyelids have proven to be a challenge since they are angled..so I've done chains there (and adding expressions to move certain controllers automatically).

    I considered a modeled solid hair textured in zbrush with normals to simulate the strands, but decided I wanted to use FFX on this..and I'm happy with the result so far.
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 16 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  8. #8
    Curmudgeon in Training Ma3rk's Avatar
    Join Date
    Mar 2003
    Location
    Near Beaverton, OR
    Posts
    1,347
    Quote Originally Posted by lwanmtr View Post
    Thanks..its a daunting project...the character animation is the part im fretting...lol

    I never used RHiggit..Im sure he's made an update to work with 2019. The videos on rigging though are awesome and in depth.
    No need. Seems to be working just fine in 2019.1. Having the ability to jump in & out of the rig mode to change & tweek in of itself is a huge feature. Had to do a bit of a backtrack as adding Digits or Fingers later to an Arm set up behaves a bit different. Pretty straight forward but rigging the hands is tricky mostly due to visibility. No easy way around that when you can't selectively hide geom.

    Finally got the controls positioned but some bones hadn't gotten assign wts, & some of the geom was sloppy with wt. painting. Anyway, cleaned all that up & got the fingers even to work which I've never been able to do before.
    "Never be a cat in a cartoon. Never." Chief Wiggum

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •