Page 2 of 2 FirstFirst 12
Results 16 to 22 of 22

Thread: Frozen Animation

  1. #16
    I tried the syflex demo, but it was too finicky..one thing selected in the wrong order and you had to start over. Maybe it was a limitation of the demo, but I also couldnt get it to do a simulation again. So at this time, not worth buying it.
    I already have Marvelous Designer, which is fast at simulating, the only drawback there is I have to make sure the LW object is exactly what MD is using because of the MDD.

    Both LW's old clothfx and bullet also couldnt rise up to what I need. hehe.
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  2. #17

    yes, Marvelous Designer might be the way.  

    https://www.google.no/search?&q=Marv...esigner+jitter
    Do check at the forums how to get rid of jitter perhaps.  
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  3. #18
    Yeah, its an annoying problem..luckily the cape is only needed for the first minute...lol.

    Thanks for the link...ive looked and prolly just never googled the right term.. MD does do conastant evaluation and eventually one garment will find a way underneath another..or even itself, and its hard to pull a garment out of itself..lol

    I've reduced it to where I only need to do the cape and skirt, and have a special bodice made just for the MD sim.
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  4. #19
    Just a quick segway to making the one of the last few assets I need.... Olaf....
    He's not very detailed, since you only see him from the back for a total of 66 frames. Rigged him so I could move and scale each part, used controller nulls parented to base nulls as constraints for pos, rot and scale so I could just move them to their start position at frame 0, then easily reset them all at once on the last frame...and then tweak the inbetweens.

    The particles are pretty easy peasy..just emitters with instancing so that each one is a separate snowflake with random spin, size, etc. I may make a couple more flakes and then figure out how to randomize the instancing (if it can be done)

    Here's a couple of pics...I have a quick video on my yuoutube (but thats only visible to patrons right now)

    Click image for larger version. 

Name:	Screenshot 2019-10-10 21.21.58.png 
Views:	73 
Size:	289.7 KB 
ID:	146126Click image for larger version. 

Name:	Screenshot 2019-10-10 21.21.22.png 
Views:	77 
Size:	249.3 KB 
ID:	146127
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  5. #20
    Been a hectic month, dealing with family issues and stuff..so I kinda got behind a bit. Anyhow, heres a brief update....

    Worked on the rigging..over engineered it a tad, so stripping everything back that I dont need, such as some nifty IK/FK snapping, which was causing some issues and cyclic dependencies when I would put in the controllers...so I'll be going back to using LW's standard IK/FK switching, since I only need IK on the arms for a couple shots.

    The rest of the body is rigged, and once I get the arms where I want them, I'll grafting the head rig onto it (and prolly screaming and breaking things when it goes wonky).
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  6. #21
    Not so newbie member lardbros's Avatar
    Join Date
    Apr 2003
    Location
    England
    Posts
    5,874
    Just wondered if you knew about this rig included with LightWave 2019.

    https://www.youtube.com/watch?v=YtS-FR_jRV4

    It does IK/FK blending and is pretty darned awesome. Here Brent Alleyne talks through it all.
    LairdSquared | 3D Design & Animation

    Desk Work:
    HP Z840, Dual Xeon E5-2690 v2, 32GB RAM, Quadro K5000 4GB
    Desk Home:
    HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti 4GB

  7. #22
    Yup, I saw those and I even have a genoma version of the rig. I made my own so that I know why each bone and controller is there and how they are relating to each other. Genoma puts alot of bone and joints that I have to go through and figure out why its there.

    I finished my rig..fixed my cyclic dependencies and have a pretty stable rig that handles what I need. Even grafted the head rig onto it....then did it again, when I realized I had the wrong version of the head. The body rig itself is relatively simple (I'll be deciding if I want to add a seperate deform rig on top of it when I start making some animations with it)..most of my rig is in the head. I'll be posting some pics and maybe a quick video highlighting the controls in the next day or so.
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •