Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 33

Thread: Frozen Animation

  1. #16
    I tried the syflex demo, but it was too finicky..one thing selected in the wrong order and you had to start over. Maybe it was a limitation of the demo, but I also couldnt get it to do a simulation again. So at this time, not worth buying it.
    I already have Marvelous Designer, which is fast at simulating, the only drawback there is I have to make sure the LW object is exactly what MD is using because of the MDD.

    Both LW's old clothfx and bullet also couldnt rise up to what I need. hehe.
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  2. #17

    yes, Marvelous Designer might be the way.  

    https://www.google.no/search?&q=Marv...esigner+jitter
    Do check at the forums how to get rid of jitter perhaps.  
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  3. #18
    Yeah, its an annoying problem..luckily the cape is only needed for the first minute...lol.

    Thanks for the link...ive looked and prolly just never googled the right term.. MD does do conastant evaluation and eventually one garment will find a way underneath another..or even itself, and its hard to pull a garment out of itself..lol

    I've reduced it to where I only need to do the cape and skirt, and have a special bodice made just for the MD sim.
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  4. #19
    Just a quick segway to making the one of the last few assets I need.... Olaf....
    He's not very detailed, since you only see him from the back for a total of 66 frames. Rigged him so I could move and scale each part, used controller nulls parented to base nulls as constraints for pos, rot and scale so I could just move them to their start position at frame 0, then easily reset them all at once on the last frame...and then tweak the inbetweens.

    The particles are pretty easy peasy..just emitters with instancing so that each one is a separate snowflake with random spin, size, etc. I may make a couple more flakes and then figure out how to randomize the instancing (if it can be done)

    Here's a couple of pics...I have a quick video on my yuoutube (but thats only visible to patrons right now)

    Click image for larger version. 

Name:	Screenshot 2019-10-10 21.21.58.png 
Views:	112 
Size:	289.7 KB 
ID:	146126Click image for larger version. 

Name:	Screenshot 2019-10-10 21.21.22.png 
Views:	117 
Size:	249.3 KB 
ID:	146127
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  5. #20
    Been a hectic month, dealing with family issues and stuff..so I kinda got behind a bit. Anyhow, heres a brief update....

    Worked on the rigging..over engineered it a tad, so stripping everything back that I dont need, such as some nifty IK/FK snapping, which was causing some issues and cyclic dependencies when I would put in the controllers...so I'll be going back to using LW's standard IK/FK switching, since I only need IK on the arms for a couple shots.

    The rest of the body is rigged, and once I get the arms where I want them, I'll grafting the head rig onto it (and prolly screaming and breaking things when it goes wonky).
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  6. #21
    Not so newbie member lardbros's Avatar
    Join Date
    Apr 2003
    Location
    England
    Posts
    5,922
    Just wondered if you knew about this rig included with LightWave 2019.

    https://www.youtube.com/watch?v=YtS-FR_jRV4

    It does IK/FK blending and is pretty darned awesome. Here Brent Alleyne talks through it all.
    LairdSquared | 3D Design & Animation

    Desk Work:
    HP Z840, Dual Xeon E5-2690 v2, 32GB RAM, Quadro K5000 4GB
    Desk Home:
    HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti 4GB

  7. #22
    Yup, I saw those and I even have a genoma version of the rig. I made my own so that I know why each bone and controller is there and how they are relating to each other. Genoma puts alot of bone and joints that I have to go through and figure out why its there.

    I finished my rig..fixed my cyclic dependencies and have a pretty stable rig that handles what I need. Even grafted the head rig onto it....then did it again, when I realized I had the wrong version of the head. The body rig itself is relatively simple (I'll be deciding if I want to add a seperate deform rig on top of it when I start making some animations with it)..most of my rig is in the head. I'll be posting some pics and maybe a quick video highlighting the controls in the next day or so.
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  8. #23
    Had some time and started refreshing myself on character animation while getting to know my rig. This is a scene that will be pretty much growing as I work out doing more moves, which I can apply the techniques to the main project...

    In this vid, its just a walk and a turn around....

    Walkin n turnin around

    Added the skirt to see how it performed in simulations...

    Walkin in a skirt

    The next phase will be walkin backwards, maybe with some other activities. Once I get through the first pass and end the scene, I'll go back through and work on face and hands (though some I will do as I go too).
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  9. #24
    Ok...so I was avoiding it...didnt wanna do it.....but finally I relented.....

    I did an x sheet for the project...

    Luckily I was able to find a clip with just Idina Menzel singing, no music. which made the process much easier...though it still took me around 8-10 hours of scrubbing back and forth to get it all down.

    I didnt have any blank x sheets and didnt want to print out the 80+ pages I would need for it, so I made a spreadsheet on google sheets, which worked out ok (prolly woulda been qucker in the end on paper, but ahh well...)

    Click image for larger version. 

Name:	Frozen-XSheet.JPG 
Views:	23 
Size:	127.2 KB 
ID:	146978

    I only put in the columns I needed and I can easily change it for future projects.

    You can see the full PDF of the whole thing on my Patreon page.

    To those folks who do these things for a full length feature, my hats off to you...lol
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  10. #25
    Super Member vncnt's Avatar
    Join Date
    Sep 2003
    Location
    Amsterdam
    Posts
    1,655
    Ok, now I'm interested: X-sheets.

    For further development of the digital X-sheet features in Legato I'd like to know how you actually use your spreadsheet.

    - do you prefer to create the speech transcription in one single process for an entire song or sound track?
    - usually I'd animate per syllable to get the impression of natural muscle movements -> how is your detailed speech column working for you?
    - do you actually use a printed copy?
    - do you update the spreadsheet during or after animation? -> do you use it for "administration" or just as a guide?
    - how do you apply a single event to multiple rows in the spreadsheet -> drawing arcs?

    I'm thinking about new workflow features like import/sync from another scene, export to a printable format, auto-distribute functions.

    Hope you have time to share your thoughts/vision.

  11. #26
    Super Member vncnt's Avatar
    Join Date
    Sep 2003
    Location
    Amsterdam
    Posts
    1,655
    Btw, for character animation training I can recommend the videos of Jean-Dennis Haas:

    https://m.youtube.com/user/nplus1

  12. #27
    When I've made them I usually run through as much as I can at a time (before i go batty)..hehe.
    I use a detailed speech column, but its more so I know whats being said, but animate more to the natural movement.
    In the past I've used paper sheets..I just didnt have any blank ones, and didnt wanna print all the pages I'd need to handle the 5270 frames.
    I like that digitally I can make a change as needed, and its available to me on any device...but to be honest its a little easier on paper because I can use more shortcuts to indicate holding a sound, etc.
    I havent found a way with a spreadsheet to span a single event over multiple rows, sadly....I just used 'Start' and "End" to note something that spanned frames between them.

    Hoenstly I'd love to see software made specifically for the x sheet to allow for the different shortcuts, curves, etc that a spreadsheet isnt really designed for.

    - - - Updated - - -

    Quote Originally Posted by vncnt View Post
    Btw, for character animation training I can recommend the videos of Jean-Dennis Haas:

    https://m.youtube.com/user/nplus1
    Thanks
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  13. #28
    Super Member vncnt's Avatar
    Join Date
    Sep 2003
    Location
    Amsterdam
    Posts
    1,655
    Interesting Rob.

    Have you tried the text track feature in Legato?

    When adding a new text (by a double click in the upper/middle/lower section per frame) it can span a word or lines over multiple frames.
    As soon as you entered the word or words, don't press Enter yet, and don't click on another frame yet.
    Just drag a target frame range with the left mouse button. The text string is assigned to multiple frames as soon as you release the mouse button. To edit the text again (or its frame range): double click on that specific text track on its start frame.

    The text tracks can also be pasted from an external LWS library. This means it's possible to create a complete transcription of the entire song / sound track and use it as the master for other LWS scene files.
    Simply apply a Region to a frame range in the "full song" LWS scene file that represents one of the shots you want to produce, then in a new LWS scene file Transfer the text track data (new or update) to any start frame or to any specified frame range.

    It shouldn't be too dificult for me to add some new features in Legato:
    - to "Transfer" the audio definition of that particular section as well, just by regulating the start offset of the audio file so it's still in sync with the text tracks in the target frame range.
    - to export all text tracks per frame to a printable text file, and create arcs with a few simple ascii characters
    - to import TXT or HTML files, and (re-)distribute lines, words, syllables
    - to import/export to/from CSV files

    I think this should make the entire process more flexible.
    Also thinking about a way to expand the mood text track (edit "Lights") with a colorscript using color samples and/or external image files. It could be added to the X-script export too.

    You can run some tests with the current build.
    I'll see what I can do this afternoon.

    I will post the video about backplate switching (with the Low/Mid/Max buttons) too if Vimeo agrees.
    Last edited by vncnt; 03-01-2020 at 05:08 AM.

  14. #29
    Interesting, I'll give that a go when I get back to it..be a day or so, with other projects.
    Rob Depew
    Modeler/Animator/Editor
    Web Portfolio
    My Patreon
    YouTube
    Lightwave3D 2019, RF10, Gaea and more..
    Threadripper 32 core , 48gb, GTX-1070
    Asus 752vt i7 2.6 x 4, 48gb, GTX-970

  15. #30
    Super Member vncnt's Avatar
    Join Date
    Sep 2003
    Location
    Amsterdam
    Posts
    1,655
    X-Sheet generator in new build (2-MAR-2020) of Legato:
    http://home.kpn.nl/vincentmesman/legato.html#download

    changes:
    1. support Audio during EXT Transfer, know issue: audio offset must be set manually (offset value is calculated and presented in info bar)
    2. fixed suppression of Keys if track filter is turned off
    3. added X-sheet generator that outputs TXT files, from selected range or auto range, header data, auto column width with settings for minimum and maximum column width
    4. added X-sheet generator that outputs CSV files, from selected range or auto range
    5. fixed issue with track order in tab Text Tracks of Legato Remote Control
    6. implemented "Apply Pose Filter" button to filter by Pose Types, know issue: only implemented for Delete function in PoseTrack



    Impression (see "Export X-Sheet" button and settings for minimum and maximum column width):
    Click image for larger version. 

Name:	X-Sheet.png 
Views:	16 
Size:	256.1 KB 
ID:	146989

    X-Sheet as .txt and .csv in ZIP-file:
    X-Sheet.zip
    Please let me know what you think of this format.

    I haven't tested the demo files yet in combination with this build.
    If you encounter problems, try Legato and Legato Remote Control with a new empty scene.

Page 2 of 3 FirstFirst 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •