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Thread: Offseting characters animation time with instancing

  1. #1

    Offseting characters animation time with instancing

    Can anyone help me and tell me if it is possible to offset character animation with instancing. I have selected the null in which the character bones from mixamo and person object sit. I've set the instances to Parent and set the time offset to 1 and time scale to 10%. All the instances are animating at the same time. what am I missing ? Thanks

  2. #2
    Goes bump in the night RebelHill's Avatar
    Join Date
    Nov 2003
    You're missing nothing, it cant be done.

    Only option is to have multiple copies of the actual character setup, time offset those from each other, and create instances of each.
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  3. #3
    Thanks RH for the quick response saves me from messing with it, that's a shame would save so much time with this feature. I shall begin offsetting : )

  4. #4

    DP instance >

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  5. #5
    Thanks Erikals I'll give it go although I'm using Octane to render which I new had a few issues with in the past.

  6. #6

    No problem. If you go with Octane, you'll have to use the RH method, since Octane can't see DP instance.
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  7. #7
    Thanks Erikals, yes just done a test looks like I'll have to do what RH said but thank for the input.

  8. #8
    Registered User
    Join Date
    May 2012
    This sounds like something they definitely need to add to instancing. I haven't previously had a use for it, but I could see needing it at some point.

  9. #9
    Registered User
    Join Date
    Aug 2016
    a place

  10. #10

    HD instance was cool. I think it stopped at LW10 and 32bit.
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