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Thread: How would you approaching building a 3D home?

  1. #16
    RETROGRADER prometheus's Avatar
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    O well...it was I while since I used sketchup, just found out that it is now only webbased..which will exclude it from further working on it,from time to time I would like to use a laptop..when I am not able to connect to internet.
    Also found it hard to adjust interface as I want it..not finding full toolsets etc..icons have become grey and hard to distinguish opposed to how it used to be, bad bad bad.
    blah..and tools like offsetting is hidden within other tool buttons, and it is the last used that is shown, so you need to learn that a set of tools lies within a certain tool button at any given time...horrendous.

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    I'm still digesting the thought of Modeler on Viagra. Let's look forward to that one in LW2020.

  3. #18
    RETROGRADER prometheus's Avatar
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    Seems they restricted the export even more now...not sure though, fbx was and is a pro function, obj pro function.. collada I do not recall, I know you could save as sketchup and just change extension to dae and it could be possible to import, the only way now for the free version is to use stl it seems, if you do that..you have to rescale and clean up all trigons, usually I run merge trigons, but that will not work unless you merge points first..so make sure to merge points, then merge trigons, then you will have som nonplanar polygons, but you manually go through them and select and merge polygons and it should be decently fine.



    Will try the online version and see whatīs new there..otherwise if possible..install some older free versions I have if possible, I had one version where I could use a special lwo exporter..doubt there is one for the online version of today, that lwo exporter exported out in the right scale I think and with colors and textures intact..that is something stl doesnīt

    What I liked about sketchup, the push and pull tool, and when you draw with the pen tool, that surface is divided and can be pushed or pulled as you want..a feature still not possible with lightwave..donīt think even lw cad has it, free mechanical designsparks works a bit similar there I think..but you can export more easier there I think to Lightwave.
    I also like the rectangle or draw on surface..also a tool missing in Lightwave natively..not sure about lw cad as of today.
    the guide and measure tape tool, allows me to draw guides with several snapping markers which I then can use to draw windows on with designed accurate placement as I want.
    The eraser tool ..just draw rectangles over eachother and delete intersecting lines to make a full are, the offset tool for offsetting walls..I also miss in lightwave native..canīt recall if lw cad has that, lw cad has direct draw wall sections on the other hand.

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  4. #19
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    Quote Originally Posted by prometheus View Post
    Isnīt that a bit of a tricky workflow when you need to go from inside to outside, and what about rescaling wall sections, how would that work well with maintaining window size etc?
    It's not just tricky it's a total nightmare !.
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  5. #20
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by luzlight View Post
    It's not just tricky it's a total nightmare !.
    Thatīs what comes to my mind ..but without actually having adapted the workflow, squarewolf must be of a completely different opinion since that is what he seem to do often.

    And while I was at it recommending sketchup, as mentioned..the free sketchup is webbased only and seem to have lost toolsets or lacking the full toolset, and also hiding several tools within a specific tool..and UI less sweet than standalone app, I downloaded the latest desktop version..which is sketchup make 2017, and will take look at that later this week...but, firing up Designsparks mecanical, it is similar to sketchup in that you can draw a line or rectangles and other shapes directly on the surface of a wall or buildning, then push pull with the pull tool...also has options to set generate patterns when you move a window for instance..drag it to the end of the wall and specify copies inbetween..very neat, the trim works as in sketchup eraser..draw flat rectangles and top, then erase intersections with the trim tool, further on..use offset to create inset walls, highlight the inset walls and use pull tool to desired height extrusion, you can specify in a mm or meter value directly when starting the pull tool, and also add dimensional tools that can be used to enter new values.

    The fillet rounding tools are better than anything sketcup can do, so just drawing out a rectangel for a window, then fillet round points to get an arch window is easy..then move it with pattern generate to create several windows equally spaced, rounding of corners is done with the pull as well, exports to obj if you want to import to Lightwave for rendering, you just have do clean up the same as with sketchup...merge points, merge trigons, then most likely merge polygons for manual clean up on the walls.
    I might do some building project models in Designsparks and see how easy it is..may be that itīs a much better tool than sketchup free.
    Designsparks is free ..but you need to set up a free account to download, you can also use it to put your 3d home in to a 3d pdf.

  6. #21
    Super Member OlaHaldor's Avatar
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    Quote Originally Posted by prometheus View Post
    I think it would be wise to learn how to place and move things with accuracy to the millimeters, and the tools are there mostly natively.
    LW Cad will make it easier probably...and cooler etc, but I do not think itīs crucial to have to create a room or building..at least not for a room.
    LWCAD isn't about it being cooler, but you're right, it makes the job a lot easier. It gets the job done, and fast.
    Draw your outline - offset and extrude, or make walls directly, fine. You can probably do that relatively fast with native LW tools too. Where LWCAD shines for me is the stair tools, fence tools, the boolean tool, and not least; placing doors and windows on the wall with proper bool to cut through the wall. The profiler is a great feature as well.

    For a single room, why wouldn't you leverage that toolset? For a house, inside and out? Invaluable!
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  7. #22
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by OlaHaldor View Post
    LWCAD isn't about it being cooler, but you're right, it makes the job a lot easier. It gets the job done, and fast.
    Draw your outline - offset and extrude, or make walls directly, fine. You can probably do that relatively fast with native LW tools too. Where LWCAD shines for me is the stair tools, fence tools, the boolean tool, and not least; placing doors and windows on the wall with proper bool to cut through the wall. The profiler is a great feature as well.

    For a single room, why wouldn't you leverage that toolset? For a house, inside and out? Invaluable!
    I agree with you on all things here, but itīs probably a question of motivational & justificational needs for yourself, if you are in the business or plan to be in the business of working with a lot of home and building stuff..or other related tasks that lw cad ofcourse may handlw brilliance, that and what you can reasonably afford of course.

    Wish the tool could have been parametrical so when you click on a section of windows, you could adjust amount of windows, height and width...as it is now, you must deleted the section and draw up a new one based on your library.

    Revit is another tool that seem to be a common standard by many architects.

  8. #23
    Super Member OlaHaldor's Avatar
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    While it's not entirely what you ask for, LWCAd has its own instance system; you can easily swap instances to anything else in your library.

    Otherwise, I guess it's time to learn Houdini?
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  9. #24
    Founding member raymondtrace's Avatar
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    There's a hidden donationware gem in the python scripting forum: nuArchitect

    https://forums.newtek.com/showthread...-version/page5
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  10. #25
    Registered User squarewulf's Avatar
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    Quote Originally Posted by Paul_Boland View Post
    Hi Folks.

    Just wanted to update ye on my exploration of how to approach this project. After a few attempts and considerations I have decided to go with Squarewulf's idea. It makes a lot of sense to build every piece as a standalone object and then compile it all together in Layout. This allows me to move stuff around easily as I build if I don't like how it's looking in the renders, and it also gives me pieces to build with again in the future if I need them. I still have to draw up plans for the house and then model accordingly, but I'll get there. Thanks for all the help, much appreciated.
    Exactly, its nice to be able to adjust every element from the camera view or hide individual walls and whatnot. If you're going for 100% accuracy of scale this might not be a good solution, but for what I do its perfect.

  11. #26
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    My vote is get LWcad !
    I just finished a project where I had to model 150 buildings from photographs for a site and even though I use modo mainly for all my animation work and most of my modeling work. LWcad was invaluable on this project. I would of gone insane if I had to make the buildings with the native tools.

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