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Thread: Looks like Modo is getting a new render engine

  1. #1

    Looks like Modo is getting a new render engine

    News can be found here: https://www.linkedin.com/pulse/modo-...hane-griffith/
    Looks like there will be live demos at Siggraph.
    NT did a great job in their new renderer but it sure could use a GPU boost.
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  2. #2
    Curmudgeon in Training Ma3rk's Avatar
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    Amen to that. I've got all this GPU horespower, & it gets left in the barn.
    "Never be a cat in a cartoon. Never." Chief Wiggum

  3. #3
    Modo isn't the only one getting RTX, the new version of Substance painter released yesterday now uses it in their baker. With speeds up to 193x that of it without RTX.

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    Clarisse already has RTX acceleration for the viewport preview, showing "bazillion" polygons 50-100x faster.
    The PR also mentions some limitations in RTX for the reason not to port their CPU renderer.

    https://www.isotropix.com/news/press...x-acceleration

  5. #5
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    maybe lw will get it?

  6. #6
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    Speculation: LW2019 has nvidia GPU only OptiX denoiser, instead of the Intel OIDN denoiser that works on all machines. So LW gets support from nvidia and hopefully RTX functions will be added soon.
    (There is a separate plugin with OIDN for LW)

  7. #7
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    Quote Originally Posted by Free4Ever View Post
    Speculation: LW2019 has nvidia GPU only OptiX denoiser, instead of the Intel OIDN denoiser that works on all machines. So LW gets support from nvidia and hopefully RTX functions will be added soon.
    (There is a separate plugin with OIDN for LW)
    LOL why would NVidia support Newtek with implementing RTX features into LW? NVidia OptiX is an SDK that any developer can access.

    An RTX implementation doesn't magically appear in LW render engine and adding GPU capabilities to a CPU render engine is a complex task (look at Arnold and Vray). For the Denoiser it's much easier because it's only post processing.

    See the partners of NVidia OptiX: Foundry, Redshift, ChaosGroup, Pixar, AD... not NewTek.

  8. #8
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    SDKs don't appear magically either...

    Read the Isotropix PR above and you will understand that nvidia supports developers in many ways, direct or indirect, small or large. None of the companies you list was first with OptiX or an RTX function. Sometimes small companies move faster than big corporations.

    Edit, to answer your question, because they already helped Isotropix which also has a CPU renderer and maybe can make some sort of SDK or OSS that helps others deliver RTX software to market, that help nvidia sell hardware.
    Last edited by Free4Ever; 07-26-2019 at 10:50 AM.

  9. #9


    LightWave will eventually support GPU/RTX.

    anything else doesn't make any sense.
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  10. #10
    Or it could be more likely not because Allen Hastings spent the last few years writing a new path tracing renderer because implementing RTX/GPU capabilities into a CPU based renderer would be incredibly difficult. And didn't LWG just spend 3 years rewriting a CPU based renderer? Think they're going to start over now?

  11. #11
    Quote Originally Posted by hrgiger View Post
    And didn't LWG just spend 3 years rewriting a CPU based renderer? Think they're going to start over now?
    More likely NT would either be using Radeon tech, acquiring Kray and its developer or using something that VISRT has. Not much they can do without a rendering developer. Not sure if Antti is a rendering guy or not, seems like there would be a lot of carry over from shading knowledge, but maybe not.
    Tim Parsons
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  12. #12

    @giger

    Blender uses both CPU/GPU.

    i'm done waiting for any LightWave revolution though.

    but i won't spend 1000 posts on "what's bad about LightWave"

    jump, or stay.
    Last edited by erikals; 07-26-2019 at 01:03 PM.
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  13. #13
    Difference is cycles was written to utilize GPU from the start.

  14. #14

    Yes. Lots of work ahead for the NT team.

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  15. #15
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    I am not a coder, but let's discuss anyways.

    There are 3 types of renderers:
    CPU based: No limits, but slow
    GPU based: Some limits, but fast
    Realtime game engine based: Lots of limits, but really fast.

    LW and Clarisse and CPU based, guessing from the PR above, by choice to render anything with no limits (bazillions of polygons). Guessing the PR mentions that some parts of the CPU renderer can get some RTX/GPU acceleration without adding limits.

    GPU renderers like Octane, Cycles, AMD ProRender, Luxcorerender (and a lot more) can be added to LW, just like Blender has all types of renderers. Others also have a main renderer and a "secondary" GPU renderer.

    Finally, LW already has a live link to Unreal engine and Unreal Engine and Studio has RTX support, so with some good tutorials, it should already be possible to realtime raytrace render with LW+UE/US, with all the limits that RTX has. Has anyone tried?

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