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Thread: Problem with missing polys in Layout

  1. #16
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    If there is useless 1 point polygon in model, it will slow down the opengl when subpatch turn on.
    It's safe to clean up your model before rigging.

  2. #17
    Not so newbie member lardbros's Avatar
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    Looks like some kind of GPU display corruption. I'd try flicking between OpenGL modes, and maybe updating your GPU drivers. I don't think it'd be flipped polygons though.
    LairdSquared | 3D Design & Animation

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  3. #18
    Thanks! Great strategies to try. Sure are alot of flipped polys to flip manually if that is the case. I was hoping for a quick fix I think I will just have to deal with it for this project as my deadline is fast approaching but I need to look into your solution in case I keep running into this problem.

    - - - Updated - - -

    Quote Originally Posted by lardbros View Post
    Looks like some kind of GPU display corruption. I'd try flicking between OpenGL modes, and maybe updating your GPU drivers. I don't think it'd be flipped polygons though.
    At the risk of sounding like a complete wet newbie how do you flip between OpenGL modes?

  4. #19


    turn double sided > On in the surface editor for surfaces to see is it is "flipped polys"
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  5. #20
    Quote Originally Posted by erikals View Post

    turn double sided > On in the surface editor for surfaces to see is it is "flipped polys"
    Thanks erikals - everything still looks the same with double sided on.
    Also - everything else in the scene looks fine (roller coaster cars, track etc) - it's only the characters skin and their clothing that is effected.

  6. #21
    From the docs:

    Unify Normals
    (Detail > Polygons > Unify Normals) When you have normals on the same mesh that are pointing in opposite directions (such as a flipped polygon), Unify Normals will point them in the same direction. Unify Normals will flip all polygons in the same direction as the first polygon that is found or selected.
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  7. #22
    Not so newbie member lardbros's Avatar
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    Quote Originally Posted by stevegraymusic View Post
    Thanks! Great strategies to try. Sure are alot of flipped polys to flip manually if that is the case. I was hoping for a quick fix I think I will just have to deal with it for this project as my deadline is fast approaching but I need to look into your solution in case I keep running into this problem.

    - - - Updated - - -



    At the risk of sounding like a complete wet newbie how do you flip between OpenGL modes?
    Sorry, I didn't explain.

    So, press d on the keyboard to open up the display options, go to the opengl panel and switch between the open gl modes there.

    There's hlsl, pbsdf hlsl and something else. Just wondered if may help solve the problem.
    LairdSquared | 3D Design & Animation

    Desk Work:
    HP Z840, Dual Xeon E5-2690 v2, 32GB RAM, Quadro K5000 4GB
    Desk Home:
    HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti 4GB

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