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Thread: Editing Morphs

  1. #1
    Curmudgeon in Training Ma3rk's Avatar
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    Editing Morphs

    I've come across a nice older model of a ship with several morphs for the sails that I've exported as a FBX. On semi-simple models such as this, that's never been a problem with the morphs, but with this model, all of the morphs are also translating the geom neg Y for some reason. Tried an earlier FBX version and same issue.

    I'll attach the Jib model with just 3 morphs as an example if anyone cares to look:

    Lic-Jib_2791.Shape.lwo

    Any suggestions on how to go about fixing these?

    Tnx
    "Never be a cat in a cartoon. Never." Chief Wiggum

  2. #2
    TrueArt Support
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    Select 1st morph, use Modify > Move, set Offset Y 6.5m, Apply.
    Switch to 2nd morph, use Modify > Move, set Offset Y 6.5m, Apply.
    Switch to 3rd morph, use Modify > Move, set Offset Y 6.5m, Apply.

  3. #3
    Curmudgeon in Training Ma3rk's Avatar
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    That's pretty much what I tried earlier but it wasn't working. Maybe I was using the wrong tool. Will recheck later today.
    "Never be a cat in a cartoon. Never." Chief Wiggum

  4. #4
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    Quote Originally Posted by Ma3rk View Post
    That's pretty much what I tried earlier but it wasn't working. Maybe I was using the wrong tool. Will recheck later today.
    I did it the way I described prior writing post and worked fine.

  5. #5
    Curmudgeon in Training Ma3rk's Avatar
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    Just tried again & working. Very odd but thank's for the confirm.
    "Never be a cat in a cartoon. Never." Chief Wiggum

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