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Thread: Storm - water fluids

  1. #1

  2. #2

    speed...

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  3. #3

  4. #4

    yep, this means i might move away from Houdini once i get back to the "3D World"

    ...didn't get the time to use Houdini all that much anyway, unfortunately.
    Last edited by erikals; 07-07-2019 at 02:22 PM.
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  5. #5
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    Quote Originally Posted by erikals View Post
    yep, this means i might move away from Houdini once i get back to the "3D World"

    ...didn't get the time to use Houdini all that much anyway, unfortunately.
    Storm seems to be a nice tool developed by one guy but hardly comparable to Houdini, even if it's faster in a certain function. Somehow TFD comes to mind...

    It's too limited in its use for me doesn't add anything to my toolset. Nevertheless more available tools / choices is always good.

    How do you intend to use it? LW's Alembic importer is not working with fluid systems.

  6. #6

    but hardly comparable to Houdini
    i'll use it for Huge simulations. (object sequence)

    once Storm gets foam, for other types of simulations. (Deep Rising is also interesting in this regard)

    it will never (probably) have the functions and flexibility of Houdini.

    however, like seen, it has a Very impressive simulation time.

    what i like most about it is the cost ($150) bound together with being perpetual license. (never expires)
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  7. #7

    that said, i'd like to see it improve a bit first, before i jump on the wagon.

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  8. #8
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    Quote Originally Posted by erikals View Post


    i'll use it for Huge simulations. (object sequence)

    --> Huge sims, not sure it can do that, 69k grain particles as seen in the video is not much. This is where Houdini excels, scalability.
    --> Object sequence is not supported in Storm as far as I saw and not the ideal way (Alembic is the way to go and that doesn't work well in LW)


    once Storm gets foam, for other types of simulations. (Deep Rising is also interesting in this regard)

    --> not convinced of what I've seen of Deep Rising so far (performance, quality, versatility) but for a one man show respectable achievement without doubt


    it will never (probably) have the functions and flexibility of Houdini.

    --> Also there are several other particle systems that are much more flexible than what Storm offers currently.

    however, like seen, it has a Very impressive simulation time.

    --> in a rather small / coarse simulation

    what i like most about it is the cost ($150) bound together with being perpetual license. (never expires)

    --> Perpetual but node locked
    <-- see some thoughts above...

    However as I mentioned before, to have more choices is good.

    On the other hand I got careful with purchasing tools from these small companies, the TFD, WorldMachine, HurleyWorks (Advanced Placement) and other one man developments are too slow for my liking, sometimes unstable and there is close to no support available after a while.
    Last edited by Marander; 07-08-2019 at 07:39 AM.

  9. #9

    True, I agree with everything you said right there. Every bit.  

    i'm just crossing fingers it will develop further, and i assume/hope it will, as it is version 0.25.

    in regards to particles and how many millions, i'll have to check up on that. Good point.

    i think TFD, WM, HurleyAP. They all have limitations, but no app/plug is perfect.

    the mileage will vary.

    --------------

    we'll see. might buy it. might not.  

    +Alembic support is crucial.
    Last edited by erikals; 07-08-2019 at 08:19 AM.
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  10. #10
    Registered User 3dhotshot's Avatar
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    good price point with fast simulations is always a good thing

  11. #11

    let's see what version 0.3 brings 0.5 and finally 1.0   could be good.

    just noticed that the creators usually only creates 3Dmax plugins.
    hopefully this app continues as a standalone.
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  12. #12
    Super Member CaptainMarlowe's Avatar
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    Well, since the demo can't export, I tried importing their abc demonstration file, and it failed to import un Unreal - so a no-go for me, currently.

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