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Thread: Seeking Ideas on Making Animated Character Ride a RollerCoaster

  1. #1

    Seeking Ideas on Making Animated Character Ride a RollerCoaster

    I already have an FBX scene of a roller coaster animation. The character will be animated using bvh motions (sitting, arms raised clapping etc.) saved as MDD. I'm thinking I could import the animated character object and have it follow the null that drives the roller coaster to make him appear to be riding the coaster. Anybody got any other thoughts about a good way to accomplish this? Thanks!!

  2. #2
    pass:sword OFF's Avatar
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    Feb 2003
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    You are thinking right. Just use the object coordinates in mdd reader settings.

  3. #3
    TrueArt Support
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    Feb 2003
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    I would place camera behind character, in such a way like in 3rd person perspective. Parent camera to character. So entire world will be moving and rotating.

  4. #4
    Never thought to do 3rd person perspective. Also, it did not occur to me to use the object coordinates in the MDD reader settings. I spent quite a bit of time over the weekend trying to position the character properly.
    Thank you both!

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