Results 1 to 7 of 7

Thread: Shave and Haircut for LW via Unreal ?

  1. #1
    Registered User
    Join Date
    Mar 2016
    Location
    Oxford, UK
    Posts
    795

    Shave and Haircut for LW via Unreal ?

    Epic Games Acquires Shave and Haircut
    Does this mean Shave & Haircut will become incorporated into Unreal and thus compatible with LW ?

  2. #2
    www.Digitawn.co.uk rustythe1's Avatar
    Join Date
    Feb 2006
    Location
    england
    Posts
    1,280
    "Epic Games has acquired Shave and a Haircut, and will make the v9.6 Maya plugin and associated shaders available on GitHub in the coming weeks as both source code and compiled binaries. These will be free for everyone to use under the Unreal Engine 4 EULA."

    looks like
    Intel i9 7980xe, Asus Rampage Vi extreme, 2x NVIDIA GTX1070ti, 64GB DDR4 3200 corsair vengeance,
    http://digitawn.co.uk https://www.shapeways.com/shops/digi...ction=Cars&s=0

  3. #3
    Electron wrangler jwiede's Avatar
    Join Date
    Aug 2007
    Location
    San Jose, CA
    Posts
    6,512
    Quote Originally Posted by rustythe1 View Post
    "Epic Games has acquired Shave and a Haircut, and will make the v9.6 Maya plugin and associated shaders available on GitHub in the coming weeks as both source code and compiled binaries. These will be free for everyone to use under the Unreal Engine 4 EULA."

    looks like
    Actually, people should contact Epic and ask that they also release the older LW plugin source to Github.

    Even though it probably won't be as modern/current as the Maya plugin, for a dev, being able to see both the older LW plugin implementation, and the newer Maya plugin implementation, greatly aids/improves their ability to deal with porting issues (for modern S&H to modern LW).
    John W.
    LW2015.3UB/2019.1.4 on MacPro(12C/24T/10.13.6),32GB RAM, NV 980ti

  4. #4
    Lighthearted Kaptive's Avatar
    Join Date
    Jan 2006
    Location
    Derby, UK
    Posts
    749
    I've still got the original LW dongle... is it backwards compatible? :P
    Interesting news though

  5. #5
    Super Member Qexit's Avatar
    Join Date
    Feb 2003
    Location
    Warrington, UK
    Posts
    1,078
    Quote Originally Posted by Kaptive View Post
    I've still got the original LW dongle... is it backwards compatible? :P
    Interesting news though
    You are not alone Click image for larger version. 

Name:	Project Messiah Backup 01.jpg 
Views:	79 
Size:	296.0 KB 
ID:	145177
    Kevin F Stubbs

    Remember...one size does NOT fit all

  6. #6
    Registered User
    Join Date
    May 2003
    Location
    Europe
    Posts
    149
    Does anyone understand what the UE4 EULA actually means? OK to render in LW (and other 3D apps) but NOK to render in Unity, CryEngine and other game engines?

  7. #7
    Registered User
    Join Date
    May 2003
    Location
    Europe
    Posts
    149
    Here is the start page which is supposed to be updated with free downloads when available. Also a support email for existing customers, if you want to send a question about the LW plugin: https://www.unrealengine.com/en-US/p...-v9-6-for-maya

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •