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Thread: Several MacUB updates, DPKit etc

  1. #1
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    Several MacUB updates, DPKit etc

    Hi,

    Universal Binaries 32 and 64 bits (for OSX 10.4 minimum)
    see on my site below, the download pages

    -RManCollect, RManNodeCollect and RManNodeCollect 2018

    -DP Kit 11 and DP Kit 2018.

    -DP Filter 2015 and DP Filter 2018.

    -nodeItemMotion 2018 and nodeChannelFilter 2018 node editors.

    -DP Instancer (11) and DP Instancer 2018.

    -DP Sunsky 11 and DP Sunsky 2018.

    -I re-added DP Verdure with recent fixes, but not sure about this one.



    Waiting for feedbacks, to know if all these versions are working properly,
    especially 32 bits, if there are still Mac users using it somewhere.

    Denis.
    Last edited by dpont; 06-07-2019 at 12:25 AM.

  2. #2
    Big fan of coffee raw-m's Avatar
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    Hi Denis, away for a couple of days so can’t check but this is fantastic news - thanks so much!!!

  3. #3
    Super Member CaptainMarlowe's Avatar
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    Wow, greatest new of the day. I’m away from home today, but will give a go tomorrow. So many thanks.

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  5. #5
    Big fan of coffee raw-m's Avatar
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    Doh! Please ignore - downloaded the wrong version.

    Brilliant stuff Denis, thank you - it'll be like a shot in the arm
    Last edited by raw-m; 06-07-2019 at 03:04 AM.

  6. #6
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    Awesome! Thank you so much!

  7. #7
    Angry Mac User Otterman's Avatar
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    Wow I might just start using LW again. Excellent Denis many thanks!

  8. #8
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    A small update in DP Kit today (all versions),
    added multi-selection of knot-items in the panel of the SplineDeformer node.

    ...Same in DP Filter for Mask Object and Mask Surface nodes.

    Denis.
    Last edited by dpont; 06-07-2019 at 10:43 AM.

  9. #9
    this is great news, many thanks for this, as regard feedback:- I just opened an old scene that used the 'Mixer' node (DP Filter<Tools<Mixer), worked great in 2015.3 but in 2019 it ramped up a massive 57GB of memory in a matter of seconds before the system told me I was out of it. Only other things in the node graph were DB&W Simple Colour Corrector and a handful of native texture nodes

  10. #10
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    Quote Originally Posted by gerry_g View Post
    ...I just opened an old scene that used the 'Mixer' node (DP Filter<Tools<Mixer), worked great in 2015.3 but in 2019 it ramped up a massive 57GB of memory in a matter of seconds before the system told me I was out of it. Only other things in the node graph were DB&W Simple Colour Corrector and a handful of native texture nodes
    I just tested the DP Filter Mixer node but in Mac LW2018,
    and simple setup without problems,
    need to reproduce for investigating,
    on PC there are a few minor issues on 2019 compared to 2018,
    but not critical.

    For isolating the issue,
    is it possible for you to test the scene in LW2018?
    Is is possible for your to rebuild the setup from scratch and test in LW2019?

    Denis.

  11. #11
    Ok will look again, but before I posted I swapped the DP Mixer node for a native LW 2019 Mixer node and managed to get the same look visually but without the runaway ram usage, it was stable at 650mb, several db&w Simple Colour correction nodes were being fed into it to up the gamma as below, scene file attached at foot.
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    Attached Files Attached Files

  12. #12
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    Quote Originally Posted by gerry_g View Post
    Ok will look again, but before I posted I swapped the DP Mixer node for a native LW 2019 Mixer node and managed to get the same look visually but without the runaway ram usage, it was stable at 650mb, several db&w Simple Colour correction nodes were being fed into it to up the gamma as below, scene file attached at foot.
    I didn't figure, you used the Mixer node in the Surface node editor,
    sorry but DP Filter Mixer node is for Pixel Filter or Image Filter node editor only,
    even if that worked before, in 2018-19 version, there are deeper changes
    in DP Filter, this probably causes this issue, so no more compatible in Surfacing context.

    Denis.

  13. #13
    thanks for reply, I didn't put the scene together, I came across it while sorting out old files and just opened it to see what it was, but good to know limitations.

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