GlyconVR Instant Mocap makes it easy to create high quality animations instantly, for use in game engines and 3D programs.

In the latest build, R25, we've added a secondary display option. This lets you easily show people what you're doing, and will be instrumental in the upcoming 2D version.

I'll be doing part 2 of this video soon, that shows how easy it is to bring your animations into Unreal and Unity.


I also added infrastructure to support the upcoming changes to hands and hand animation, along with the ability to lock hands on objects. But those two are probably going to be in R26.

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