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Thread: Torch Texture

  1. #16
    Registered User gdkeast's Avatar
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    This is great. Just wondering if there happens to be a basic tutorial or even .lws on how to set one up?

  2. #17
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    Quote Originally Posted by gdkeast View Post
    This is great. Just wondering if there happens to be a basic tutorial or even .lws on how to set one up?
    While I add several presets for illustrating multi-channel and multi-layering with some procedurals,
    I didn't for these, because they are basic by themselves, a very few parameters to tweak in Color Layer,
    with 100% Luminosity and 0% Diffusion, copy/paste the layer in Transparency if necessary,
    except the campfire example which is multilayered ( or multi billboards/shapes).

    Just a comment about the Seed input in nodal version,
    which can be usefull with instancing or part-object to get different flames by index/id.

    ..Or a particular issue?


    Denis.
    Last edited by dpont; 06-24-2019 at 01:05 AM.

  3. #18
    Registered User gdkeast's Avatar
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    Merci beaucoup. I got it now.

  4. #19
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    I added a new type for Torch texture,
    "Fire I" inserted before the "Fire" from the previous list,
    which is now called "Fire II",
    just to respect a progression from the tiny flame to the large forest/field fire,
    this "Fire I" may have sparks and can be extended.

    Short animation samples:

    Click image for larger version. 

Name:	torch_FireI.gif 
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ID:	145601

    Denis.
    Last edited by dpont; 07-23-2019 at 08:23 AM.

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