Results 1 to 13 of 13

Thread: ProtonJack MM01 Scene

  1. #1
    Registered User gdkeast's Avatar
    Join Date
    Jul 2017
    Location
    Hawaii
    Posts
    166

    ProtonJack MM01 Scene

    I'm trying to follow this tutorial on the Motion Mixer, but for some reason, can't seem to find the scene file:
    ProtonJack_MM01

    https://docs.lightwave3d.com/lw2019/...dditionalNotes

    Does anyone happen to know where it is?

    Thank you!

  2. #2
    Founding member raymondtrace's Avatar
    Join Date
    May 2003
    Location
    Ohio
    Posts
    900
    The googles suggest that this may have appeared in the LW9 content.
    LW7.5D, 2015, 2018, 2019 running portably on a USB drive on an Amiga 2500 running Wine.

  3. #3
    Registered User gdkeast's Avatar
    Join Date
    Jul 2017
    Location
    Hawaii
    Posts
    166
    Yeah, it is sure looking that way. I was hoping that the documentation for 2019 wasn't referencing .lws from V9, but I guess it is. I wonder if NT could find it in their heart to provide a link to the ProtonJack .lws. I'm in the midst of exploring the Motion Mixer right now, and it is a little trickier than I thought it would be.
    Last edited by gdkeast; 05-17-2019 at 02:07 AM.

  4. #4
    Registered User gdkeast's Avatar
    Join Date
    Jul 2017
    Location
    Hawaii
    Posts
    166
    I do have a trial version of V9; will see if I can register and get the content files that way.

    Click image for larger version. 

Name:	LightwaveV9.jpg 
Views:	27 
Size:	853.7 KB 
ID:	145006

  5. #5
    Registered User
    Join Date
    Sep 2015
    Location
    Sweden
    Posts
    614
    What are you trying to do in motion mixer beyond just following a tutorial? perhaps someone here can answer any questions you may have instead.

  6. #6

    hi, see attachment  
    Attached Files Attached Files
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  7. #7
    Curmudgeon in Training Ma3rk's Avatar
    Join Date
    Mar 2003
    Location
    Near Beaverton, OR
    Posts
    1,472
    Just did a search on my older system & finding Proton Jack items back to 9.6. Also found it with Johnny Gordon's CartoonCreation for V8, as well as object & scene with V11. On my My Profile page www.lightwave3d.com, V11 content can still be downloaded.
    "Never be a cat in a cartoon. Never." Chief Wiggum

  8. #8
    Registered User gdkeast's Avatar
    Join Date
    Jul 2017
    Location
    Hawaii
    Posts
    166
    Thank you Erikals!!! Really appreciate it!!!

  9. #9
    Registered User gdkeast's Avatar
    Join Date
    Jul 2017
    Location
    Hawaii
    Posts
    166
    Wow, that scene file works perfectly in LW 2019. That's cool to see such compatibility between versions so far apart.

    Click image for larger version. 

Name:	Proton Jack.jpg 
Views:	54 
Size:	856.2 KB 
ID:	145008

  10. #10
    Thanks for finding the object for me.

    Re: NevronMotion - it appears it is still a separate paid for plugin. For some reason I had thought it had been integrated into the recent releases. I trust it works well and as advertised?

  11. #11
    Quote Originally Posted by hypersuperduper View Post
    What are you trying to do in motion mixer beyond just following a tutorial? perhaps someone here can answer any questions you may have instead.
    I am trying to understand how to create more complex animations with my characters. I am trying to figure out how to use animations from elsewhere, like Turbosquid free motion capture files, and integrate them into my character and other animations.

    In a sense I am looking for that elusive 'make my character walk' button.

  12. #12
    For example if you download the fbx and the bvh of the Cheerleader Dancer 19 at turbosquid

    https://www.turbosquid.com/FullPrevi....cfm/ID/694872

    I can import the bvh and get it to control my character but the bvh, at least in this particular case, doesn't have all the motions it is just a loose hanging skelton that moves around a bit. If you import items from the FBX you get a set of bones that show the actions quite clearly but I can't get that to control my character...

  13. #13
    Registered User gdkeast's Avatar
    Join Date
    Jul 2017
    Location
    Hawaii
    Posts
    166
    If you're interested in that, you might also want to look at the Mixamo rigs and animations. There's quite a range of animations and if you use Motion Mixer, you should be able to combine animations. As a newcomer to animation, what I've been doing is cheating a lot with editing. Just do simple animations, but then cut from shot to shot, animation to animation, to create the sense of the actions being connected.

    I've always had issues with trying to match motion files to rigs, especially because the names all need to line up. It is not for the faint of heart.

    FWIW, I found this video helpful:
    https://www.youtube.com/watch?v=5cJn...ture=emb_title

    Also, I think Glycon has a lot of promise too, and those files are compatible with Mixamo rigs too.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •