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Thread: Twinmotion - Free 'till November

  1. #16
    Installed this the other day but finally got a chance to open it today. I loaded the LWS scene I was just doing for my current project, which happens to be architecture. Everything is very small though. I have to scale the textures I add all the way down to make them close to normal. If I turn on the rain the drops are massive. Like one drop is the size of a car. LOL I wonder if there's a scale problem when I loaded the scene.
    ~~Phil Nolan
    www.philnolan3d.com - Twitter - YouTube
    Win 10 Home x64, Core i7 3.4 GHz, GeForce GT 640, 16GB RAM
    Laptop: Win10 x64, Core I7 8th gen, 1.8 GHz, 16GB RAM

  2. #17
    Super Member OlaHaldor's Avatar
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    That sounds to me like there's a scaling issue with the imported model. I assume you've modeled it to real world measurements, and Twinmotion might interpret it wrong.
    Try exporting a FBX or OBJ, see if that helps.

    I've imported models I've modeled in real world measurements and they come in exactly like intended. No scaling problems, but I use FBX I/O.
    3D Generalist
    Threadripper 2920x, 128GB, RTX 2080 Ti, Windows 10

  3. #18
    I'll have to play with it more when I have time.
    ~~Phil Nolan
    www.philnolan3d.com - Twitter - YouTube
    Win 10 Home x64, Core i7 3.4 GHz, GeForce GT 640, 16GB RAM
    Laptop: Win10 x64, Core I7 8th gen, 1.8 GHz, 16GB RAM

  4. #19
    Registered User fuzzytop's Avatar
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    Quote Originally Posted by CaptainMarlowe View Post
    Yup.
    Or Being able to open a TM project in Unreal and synchronize some additional objects/animations from Lightwave through the LW/Unreal bridge would be a dream for me.
    Yes, that would be the killer app for Unreal+TwinMotion+Lightwave!

    Getting the time to test TwinMotion soon.

    Loved your TwinMotion test renders ...
    Lightwave 2015 & 2019 (Mac & Win)
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  5. #20
    Super Member SteveH's Avatar
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    Quote Originally Posted by Philbert View Post
    Installed this the other day but finally got a chance to open it today. I loaded the LWS scene I was just doing for my current project, which happens to be architecture. Everything is very small though. I have to scale the textures I add all the way down to make them close to normal. If I turn on the rain the drops are massive. Like one drop is the size of a car. LOL I wonder if there's a scale problem when I loaded the scene.

    When you import in Twinmotions there is a ...more button. Click on that and under scale move it up to 100% and that should fix the scale problem you are having. These renders are form a job I did in Lightwave previously - then brought them in an added a lot fo vegetation in Twinmotion. I like the software- so far it's pretty easy to get around in it. I haven't figured out if there is a way to animate cars for example. You can easily make a path for Twinmotion's cars - but haven't figured out how to make them stop and a stop light for example.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by SteveH; 07-14-2019 at 02:11 PM.
    Somewhere between the Darkness and the Light

  6. #21
    I'll look into it again. Right now I'm learning Unity's Game Kit. Making games with no coding. ��
    ~~Phil Nolan
    www.philnolan3d.com - Twitter - YouTube
    Win 10 Home x64, Core i7 3.4 GHz, GeForce GT 640, 16GB RAM
    Laptop: Win10 x64, Core I7 8th gen, 1.8 GHz, 16GB RAM

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