Results 1 to 3 of 3

Thread: FBX from Lightwave not working as it used to be in Unity

  1. #1
    Newbie Member saiki's Avatar
    Join Date
    Apr 2006
    Location
    Mexico City
    Posts
    13

    FBX from Lightwave not working as it used to be in Unity

    Hi everyone, I lately have a problem with some FBX that I export from Lightwave and load them in Unity, all of them are run cycles of animals rigged and animated in Lightwave where all plays very well as they have to, but when imported as FBX in Unity all of them have issues with the rig in the legs. I tried to export at all the different versions of FBX lightwave have, also as Collada and alembic, but FBX in any of their versions result to be the most accurate of any of the different formats I tried except for the issue of the legs. A friend of mine opened the FBX in Maya and there happens the same, I believe it's because the exported FBX didn't interpret the weight maps as Lightwave did, but I'm not sure, I wonder if any of you know about this or how to solve it.

    Thank you very much.

    Click image for larger version. 

Name:	Coyote01.JPG 
Views:	36 
Size:	41.6 KB 
ID:	144932Click image for larger version. 

Name:	Coyote02.JPG 
Views:	35 
Size:	44.1 KB 
ID:	144933Click image for larger version. 

Name:	Coyote03.JPG 
Views:	40 
Size:	36.6 KB 
ID:	144934
    Last edited by saiki; 05-10-2019 at 12:07 AM.

  2. #2
    Newbie Member saiki's Avatar
    Join Date
    Apr 2006
    Location
    Mexico City
    Posts
    13

    Video examples of Lightwave and Unity


  3. #3
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
    Posts
    7,897
    If you export FBX in LW,
    and then import FBX in LW,
    how does it look?

    Also, you didn't mention which LW version you are using.

    Attach scene and objects. This is the easiest way to find issue, without guessing.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •