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Thread: DP Gen text Texture

  1. #31
    still no go , tried both machines , tried 2019.1.5 and 2020, one machine has a lot of software on it and could be some conflict but the other is practically vanilla, both Mojave though, got to be the OS, but thanks for trying

  2. #32
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    Quote Originally Posted by gerry_g View Post
    still no go ...
    If you have time, retry the same link above,
    seems that Mojave is totally allergic to 32bit compatibility,
    I remove it in this one.

    Denis.

  3. #33
    this is kind of crazy, I have tried to load the standard non 2018+ version on LW2015.3 in Mojave, Sierra and Snow Leopard, all fail identically, all have current flash builds and have no issues loading any other compatible plugin or script, I have tried loading both 2018 test 1 and 2 on two machines running LW2019.1.5 under Mojave and again with identical results, flash is up to date, my virus software does not auto scan downloads or installs automatically, and yet total fail, can't be conflicting software as both Mojave machines run totally different things, and Mojave is not 64bit only I have many 32bit apps that run just fine.

  4. #34
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    About Mojave, was just talking about a part of 32bit code inside a 64 bit app,
    which is useless for LW2018+.
    I will maintain this test version in my site in case it could help later for other issue,
    no external dylib dependancy and pure x86_64 code.
    Sorry for limited support.

    Denis.

  5. #35
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    I fixed a possible multithreading issue in DP GenText node,
    especially with the following case,
    don't know if someone notice this feature,
    when a primitive like shape has animated procedural nodal surface,
    we can't get a photoreal Motion Blur (but slow),
    something which is not possible with surfaced mesh.

    Click image for larger version. 

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    Denis.

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