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Thread: Flowing water native emitters and HV

  1. #1
    Registered User 3dhotshot's Avatar
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    Flowing water native emitters and HV


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  3. #3
    Registered User tyrot's Avatar
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    wow! i loved it .. i can use it everywhere if you share your settings ))

  4. #4

    quite nice!  
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    Registered User 3dhotshot's Avatar
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    My Scene File
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  6. #6



    Cool! Thank You.
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    Registered User 3dhotshot's Avatar
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    An old test scene I found all native particles ... this was to test blending and scale over time probably could be useful for an object or head coming up through the ground or product reveal ...

    Last edited by 3dhotshot; 04-28-2019 at 12:02 PM.

  8. #8

     

    if you find this stuff fun, be sure to check out Hurley's UP
    https://www.youtube.com/user/HurleyworksInc/videos
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  9. #9
    Registered User Oldcode's Avatar
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    Very well done!

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    Registered User tyrot's Avatar
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    thank you
    Last edited by tyrot; 04-29-2019 at 12:31 PM.

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  12. #12
    Registered User 3dhotshot's Avatar
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    Not 100% perfect still some puff balls need tweaking but this is all hypervoxels .....

    Combines 1 Volume Shader for Smoke 2 Volume Shaders for Fire with 1 Sprite Shader for Outer soft glow effect
    2nd volume shader is abit clumpy will upload smoother version next version flow on all channels are using
    Turbulence Effect of 50% amp and 100% speed effect.

  13. #13

    impressive!

    knowing the limitations of HyperVoxels for that kind of simulation, quite impressive.  
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    Dreamer Ztreem's Avatar
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    Nice retro vibes. This takes me back 20 years when I played with hypervoxels a lot. How long setup time and render times for these tests?

  15. #15
    Registered User 3dhotshot's Avatar
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    Render for the Moving Smoke was about an hour at 720p , Fire Setup was about the same

    Setup time for smoke an be done in 10 minutes or less just ad a null stick the emmiter to it ad an oscillator done you just need to know settings for hv

    Setup for fire took some time more cos i kept changing it and testing stuff since it was a first attempt

    [reason for doing this there are so many bad examples on youtube really makes lw look bad even
    the content newtek puts out with particle stuff smh]

    test renders and messing around 3hours i guess but once you have the settings down its quick.
    Still hv can be used for certain assets if you not going for ultra realistic smoke or fire simulation add motion blur to get away with it.
    Last edited by 3dhotshot; 05-13-2019 at 11:07 PM.

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