Earth can't be flat otherwise cats would have pushed everything off the edge!
The Big Apexx System:
AMD RYZEN THREADRIPPER 2990WX Processor (3.00GHz)
64GB
2x NVIDIA Quadro RTX 4000 8GB 32 Core
Hey Ma3rk - great post and examples, definitely worthy of a separate thread for discussion.
I've been experimenting with migrating the DAZ Husky model, and attempting to render the results via Octane … with some "challenges," like there is no way to get anywhere near rendering a 3 gig version of an exported model which uses DAZ's LAMH plugin (Octane just chokes and dies).
So, I've just had to curb my enthusiasm and dial down LAMH's export settings to where they will render in LW+Octane.
Here is a 2 hour render (scaled from 6400 to 1024 across), you can see where the fur on the paws could do with some extra TLC
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Last edited by Gungho3D; 05-05-2019 at 09:08 PM.
When you say dial down, you mean the numbers of hairs, the compression level, ...?
Also, the hair objects that DS exports (the ones created from the editor& in the scene) seem to export differently than the ones LAMH creates in the bowels of the Users folder so you might try those. I think their the same file but Daz does something with them once imported. I usually just run them through Polytrans and it seems to clean things up so I don't have to think about it.
Hmmm. Thought I had the Husky. Have the Wolf so pretty similar. Ah. It's a separate add-on. Anyway, that was one of the earlier LAMH finds & was able to bring that into LW. Was pretty slow (earlier system) but still picking my way too. Should take a look at that again.
Earth can't be flat otherwise cats would have pushed everything off the edge!
The Big Apexx System:
AMD RYZEN THREADRIPPER 2990WX Processor (3.00GHz)
64GB
2x NVIDIA Quadro RTX 4000 8GB 32 Core
I have the full LAMH editor etc etc, probably just time poor for getting to the 1001 ways of fine-tuning it, so the LAMH Tab is all I've messed with for getting exports to happen ...
… you might be able to advise me regards what will / what won't balance a good, render-able outcome
Here are the LAMH Tab settings which enable a workable outcome.
PS we use PolyTrans at work but I don't have it personally
PPS why am I rendering Huskies? … it makes for a great Happy Birthday card for my daughter![]()
Only thing I can see is maybe just go with the Advanced Shader instead of for Human, but can't see how that would matter much as it's the geom that's the memory issue. The Presets that come with AM's products havn't needed any real tweeking on my part either. Most drastic thing I'd done is pose the Moose & comb his beard down.
Polytrans was sort of a gift to myself. I just did not want to deal with models sort of, but not fully working.
The files the LAMH editor makes get written to a folder similar to this: "C:\Users\16267\Documents\DAZ 3D\Studio\lookatmyhairAM" if you want to compare those to what DS spits out.
Personally made cards are always better, particularly if you can physically print them out. And if one needs a reason to make imagery of animals, then I've been in violation for quite some time I guess.
Earth can't be flat otherwise cats would have pushed everything off the edge!
The Big Apexx System:
AMD RYZEN THREADRIPPER 2990WX Processor (3.00GHz)
64GB
2x NVIDIA Quadro RTX 4000 8GB 32 Core
While looking for my Wolf in Daz, I discovered that a lot of it's aspects were missing. Fortunately, a simple un/re-install with the DIM they all got restored, namely the Expression controls that were entirely missing. Yet another of the mysterious ways of the Daz UI.
I then exported just the Wolf in FBX from Daz and in Modeler worked the three Wolf LAMH Group obj's separately. Those had to be resized (Ctrl-H), making Action Center was set to Origin, and using exactly 1.20%. That all lined up perfectly but still can't get the fur to move with the main Wolf. Another day. Manually retextured as usual.
As I've been doing, I set the Fur objects to be Unseen by Radiosity. This rendered in 3-4 mins.
![]()
Earth can't be flat otherwise cats would have pushed everything off the edge!
The Big Apexx System:
AMD RYZEN THREADRIPPER 2990WX Processor (3.00GHz)
64GB
2x NVIDIA Quadro RTX 4000 8GB 32 Core
Earth can't be flat otherwise cats would have pushed everything off the edge!
The Big Apexx System:
AMD RYZEN THREADRIPPER 2990WX Processor (3.00GHz)
64GB
2x NVIDIA Quadro RTX 4000 8GB 32 Core
Set camera to 25%, and render image sequence. Compress to anim GIF and attach here. This way we will see entire scene without bothering YT and your machine.
In 25% resolution it will render in 6.25% of time required for 100% resolution.
BTW, Venetia has slightly different color of water than yours.
https://www.google.com/search?q=vene...=lnms&tbm=isch
Last edited by Sensei; 05-17-2019 at 03:31 AM.
TrueArt Christmas Promotion with free gift Sasquatch Resurrector!
Sasquatch in LW 2020.0.2:
https://youtu.be/9_kI_IcNA9k
Earth can't be flat otherwise cats would have pushed everything off the edge!
The Big Apexx System:
AMD RYZEN THREADRIPPER 2990WX Processor (3.00GHz)
64GB
2x NVIDIA Quadro RTX 4000 8GB 32 Core
Knew I had an old thread for this somewhere...
I've had a number of break-through developments, ah-Ha moments and more than enough "oh so THAT's what that means" incidents and thought I'd start showing some of the results. I'm probably going to revisit a number of earlier projects in fact and start 'Peoplating' them.
Started on this last week:
For comparison, this is the out of the box Iray version from Daz Studio:
![]()
Earth can't be flat otherwise cats would have pushed everything off the edge!
The Big Apexx System:
AMD RYZEN THREADRIPPER 2990WX Processor (3.00GHz)
64GB
2x NVIDIA Quadro RTX 4000 8GB 32 Core
Iray delivers great GI, and fast also...by default I think it looks better than Lightwave defaults so to speak, You would need to setup GI specifily to match that of Irays, then save as some default scene or save render presets.
It also had Tone mapping a long time before 2020 now got that in Lightwave.
Not only interiors, I like the nature image you produced, so it´s doing outdoor environments nicely also, and has a better sky environment than Lightwaves.
Well, Iray also has GPU abilities although I've yet to figure what it's susceptible too for really kicking up the render time. I think it's percentage of the frame for certain surfaces.
Real issue is trying to translate Daz Iray into Lightwave PBR, node based. Right now, it's like Apples to Liverwurst.
Not sure which ext your referring to, but there is a fairly new Daz product called Ultra Scenery I've been playing with. It's doing some real magic with incidencing & render time proxy substitution. In short, impossible to import into LW but would really be slick if incidence info could get transferred somehow. The Iray preset for it is just lovely & I'd like to figure out how to translate that to LW as well.
Here are a couple project samples from a few weeks ago using it:
![]()
Earth can't be flat otherwise cats would have pushed everything off the edge!
The Big Apexx System:
AMD RYZEN THREADRIPPER 2990WX Processor (3.00GHz)
64GB
2x NVIDIA Quadro RTX 4000 8GB 32 Core
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