Been a long time coming so a bit of a ramble, but I'm finally able to slowly convert Daz scenes into Lightwave. Definitely not a couple clicks & your done but now I've a workflow.
Initially, this was motivated both by just having more control in LW. But until I got the new system, I could barely even enable Iray in Daz and only for a couple minutes as it would over tax & shutdown the aged Win7 system. Now, not only can I go full HD & crank up the settings with Iray, easily maneuver, plus I'm able to have both Daz AND Layout with VPR open at the same time! That's what allowed me to finally spelunk the labyrinthian Daz Studios UI to dissect surfaces, etc. Still many mysteries though.
There is one issue and I think is happening with the FBX export & how Instances get handled. Maybe there's some sort of baking step I could do first but I'm not exporting animation. Anyway, some parenting hiccups occur and most are easily correctable. Some just aren't and have yet figure out how they're different. I use a script in Daz first to convert Instances to Objects before exporting, but there are no options so you get what you get. Tried to get more info on Daz forum & pretty much just got crickets.
The process of making the FBX results with EVERYTHING getting parented to a new Null named the same as the item. Department of Redundancy Dept. Cameras come in positioned & aimed & match Daz's, but I do an unparent in place & get rid of the null. The Daz Cam themselves all get set to 640 x 480 and everything else to mins. Setting the dims is no problem but the focal lengths don't quite match. I eventually replace them but nice to have the same view as in Daz to begin with. Lights come in positioned but not aimed correctly. Usually it's just a +/- 90 or 180 on P or B takes care of that, but they'll get replaced too. Daz has a SunSky and various Iray & effects settings, but haven't found the equivalent in LW yet. I prefer an appropriate HDR as a base, no camera or lens effects, & add specific lights were needed. Props with lighting elements I rework & convert to Primitive lights.
The exported textures only bring in the base color & maybe a bump or normal for a Standard surface, so for PBR you'll have to build on your own. The rest are in the original Daz folder (if the product has Iray textures) so just a matter of copying over to the newly made .images folder the FBX extraction created. I rename & move that to a sub of the newly created scene folder, launch the scene & relink the first image when the requester comes up & the rest it finds, and remember to do a Save All.
With lighting establish, then comes the task of retexturing. More on that later.
I've several of his products that I'll revisit but since it was on sale, decided to give Stonemason's "Streets of Morocco" a go. So after about 3 days whanging away, I finally got to make some renders yesterday:
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