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Thread: Advantages of a Unreal Engine VPR preview in Layout?

  1. #1
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    Advantages of a Unreal Engine VPR preview in Layout?

    Hey guys,
    I was thinking, would it be beneficial to have an Unreal Engine VPR like preview in Layout?

    What would be the disadvantages of this? (besides the licensing fees?)

    I am looking forward to your comments.

    -R
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  2. #2
    The main disadvantage I could think of is keeping the software compatible. It is hard enough keeping a bridge program working with Unreal due to its ridiculously rapid update cycles, but making a built-in solution would be even harder to do.
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  3. #3
    Founding member raymondtrace's Avatar
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    I'm pretending this already exists with the Unreal bridge acting as a LW-detached viewport.
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    As I interpret it, the way there is excitement about Eevee in Blender, the LW/Unreal combo is more or less the same thing.

  5. #5
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    id like the original renderer in there with pbr

  6. #6
    Hardcore Lightwaver Photogram's Avatar
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    If the Unreal VPR is always tied to the current unreal version it can be very interesting especially for developping content.

    With the new version that is begining supporting RTX it can be very interesting to get that RTX support directly in LW!!!

    Another idea that come to my mind is a vpr that show in realtime the unreal viewport live in Lightwave
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  7. #7
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    Also in modeler.
    English is not my native language so please be patient.

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  8. #8
    Super Member vncnt's Avatar
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    Quote Originally Posted by robertoortiz View Post
    Hey guys,
    I was thinking, would it be beneficial to have an Unreal Engine VPR like preview in Layout?

    What would be the disadvantages of this? (besides the licensing fees?)

    I am looking forward to your comments.

    -R
    Too expensive for non-Unreal LW users.
    Better focus on streamlined keyframe handling tools in Layout.

  9. #9
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    Quote Originally Posted by vncnt View Post
    Too expensive for non-Unreal LW users.
    Better focus on streamlined keyframe handling tools in Layout.
    actually, yes and add the old renderer

  10. #10
    Registered User 3dhotshot's Avatar
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    What you need is to find a way to make 2 windows active as Microsoft has refused to allow windows to have more than one active window if you need another window with a render preview updating constantly while you make changes on your layout scene or modelling viewport .... or just work with a software that a more real-time feed back in one window. But now nowdays we have 32 core systems and multiple gpus so why does windows only allow for one active window at a time !!! biggest scam in tech history

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