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Thread: Spring - New Blender Open Movie

  1. #1
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    Spring - New Blender Open Movie

    https://www.youtube.com/watch?v=WhWc...dI6Pxm6AvG3mrA


    I have been saying FOR YEARS that Newtek should follow this development approach. Sponsor a mini movie/Game and in parallel, develop tools for of it.
    It has worked for Blender and Maya.. so why not LW?

    -R
    Last edited by robertoortiz; 04-05-2019 at 07:53 AM.
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  2. #2
    Thanks for sharing,
    very inspiring work.

    It's true, I get excited to do something creative in Lightwave when I see what others are doing with it.
    Like the last short film created by Meat Dept "Black Holes"
    3D Artist http://www.mike3d.com
    Fine Art Portfolio http://www.macb.ca

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    i tried the modo 13 demo and I like the modo concierge service that emails you tutorials an quick starts . Something for NT to consider ?

  4. #4
    Registered User ianr's Avatar
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    Quote Originally Posted by robertoortiz View Post
    https://www.youtube.com/watch?v=WhWc...dI6Pxm6AvG3mrA


    I have been saying FOR YEARS that Newtek should follow this development approach. Sponsor a mini movie/Game and in parallel, develop tools for of it.
    It has worked for Blender and Maya.. so why not LW?

    -R
    Yeah your right Robert, they could automatize (spread the cost in accountancy terms)
    by offsetting the cost as bought-in content for some content the next full LW update.
    So all users could learn to pick apart,etc.
    That was the beauty of Ron's Babylon five pieces for LightWave.

    Wait a minute, we have just being riffing on what Unity's movie ADAM has done anyway.

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    ---
    Last edited by gar26lw; 04-05-2019 at 10:18 AM.

  6. #6
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    Quote Originally Posted by ianr View Post
    Yeah your right Robert, they could automatize (spread the cost in accountancy terms)
    by offsetting the cost as bought-in content for some content the next full LW update.
    So all users could learn to pick apart,etc.
    That was the beauty of Ron's Babylon five pieces for LightWave.

    Wait a minute, we have just being riffing on what Unity's movie ADAM has done anyway.
    Here is the project he is talking about
    https://unity3d.com/pages/adam

    And Unreal kinda did a similar R&D project with the Hellblade game.
    https://www.youtube.com/watch?v=JbQSpfWUs4I
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  7. #7
    RETROGRADER prometheus's Avatar
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    That was very nice, though I think the fluid smoke and cloud effects isnīt unpar with the rest of the stuff, the fluids could have been better.

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    I can't focus on every element, but the Blender films I have seen tend to scream "character animation" to me, and it is probably worth considering which Blender films could be recreated in LW, maybe allowing a "cheat" like Octane. Like I think Sintel would be doable, but if that translates through all the projects is debatable. I do recall Larry Schultz anecdotes where he said Maya animators were impressed at the hidden power in LW for CA when shown. It might also be worth considering what LW might need to "do a Hellblade" now that Faceware has reduced pricing.

  9. #9
    I don't know how true it was, but it seemed like that was the deal with Lightwave way back with Babylon 5. Maybe it just seemed that way because Babylon 5 showcased Lightwave so well and so many people were writing tutorials based on what was done on Babylon 5.

  10. #10
    Registered User gdkeast's Avatar
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    Agree. It's not a bad strategy.

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