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Thread: Lightwave 3D - Tutorial Videos

  1. #76
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    Lightwave 3D - 3D lego piece modeling idea
    https://youtu.be/ZommzFFRrNY

  2. #77
    da what? daforum's Avatar
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    Love your tutorials, great work.

    What plugin/ script did you use to pull out the tentacles on your nerve cell model tutorial?
    Montage Reel, Portfolio, PIN_01, Prime......ŦŦ go on, click on a link!

  3. #78
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by daforum View Post
    Love your tutorials, great work.

    What plugin/ script did you use to pull out the tentacles on your nerve cell model tutorial?
    Canīt speak for him in person..but it is clearly shown in the vid.
    Iitīs just native magic bevel..has been there for a long time.

  4. #79
    da what? daforum's Avatar
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    Quote Originally Posted by prometheus View Post
    Canīt speak for him in person..but it is clearly shown in the vid.
    Iitīs just native magic bevel..has been there for a long time.
    thanks prometheus. I couldn't see it in the video on my ipad.
    Good to know
    Montage Reel, Portfolio, PIN_01, Prime......ŦŦ go on, click on a link!

  5. #80
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by daforum View Post
    thanks prometheus. I couldn't see it in the video on my ipad.
    Good to know
    Ipad?..huh, thatīs huge, I used an armwrist clock watch tv

    Another tip, there is a free plugin called gene, which will grow branches from selected (quad or tri) polygons, but without no manual control handle like magic bevel, and it may also cause the branches grown to intersect with eachother.
    Itīs a very old plugin so it will probably not work in Lightwave 2019, havenīt tested though.



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    https://www.lightwave3d.com/assets/plugins/entry/gene/


    And you can also use PX_bezier in extend mode, you could select more polygons but they would all follow the same curve handles yielding often not wanted results, unless you want that and perhaps twist them..wich can give a braid look with two extended polys from a mesh.
    So pz bezier after selecting a poly..and extend, use straight divisions, and smooth handles, you can add or remove handles and move handles as you please while the tool is active, taper the end.

    Itīs similar to magic bevel in the sense that you can edit the spline curve and the divisions..and easier to do so and with more control than in magic bevel, but it can not draw it continously, just add handle along the pathway to extend.


    Click image for larger version. 

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  6. #81
    RETROGRADER prometheus's Avatar
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    Also forgot, if you use px bezier, hard to find perhaps..not available directly on the lightwave plugin site cause links are broken.

    Anyway, if you make a nice branch path with px bezier in extend mode, you can save that path out within the px bezier tools setup tab. close the newly created branch made, select another polygon and reload that path.
    Now that will yield a not so wanted direction extension (same as the previous) ..so go to the tube tab and click on the polynormal direction.
    That way you can have the same type of path curve extending out branches, but in the direction of the selected polys normal.


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  7. #82

  8. #83
    RETROGRADER prometheus's Avatar
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    Absolutely, I hate when others mentions a plugin but do not provide the link, though I didnīt have much time...at that time, and also considering the actual place where it should be updated is a mess (lightwave plugin database)
    So had no time to research where it was.

    But hey..You also provided a link to an older PX_bezier version(014) there should be an v.016.

    As for the vids, great...I donīt think those were published on youtube, they should.

  9. #84
    Founding member raymondtrace's Avatar
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    Quote Originally Posted by prometheus View Post
    ...there should be an v.016.
    Thanks for catching that.

    http://www.pictrix.jp/lw/Px_Bezier/P...r016-win32.zip
    LW4, 7.5D, 2015, 2018, 2019, 2020 running portably on a USB drive on an Amiga 2500 running Wine.

  10. #85
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    Quote Originally Posted by daforum View Post
    Love your tutorials, great work.

    What plugin/ script did you use to pull out the tentacles on your nerve cell model tutorial?

    Thank you very much for your support.
    I take care not to use any plugins. If there is a plugin I use, I share it in the description section and I think I have a video in that style.

    By the way, there are two shortcut keys.
    one is ctrl + b for "bridge"
    the other is ctrl + e for "Edit edges"

  11. #86
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    Quote Originally Posted by prometheus View Post
    Canīt speak for him in person..but it is clearly shown in the vid.
    Iitīs just native magic bevel..has been there for a long time.
    I was not very interested to have been busy for a long time and thank you very much for answering. <3

  12. #87
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    Lightwave 3D - 3D cannon barrel modeling
    https://youtu.be/h1dUCM77qHc

  13. #88
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    Lightwave 3D - 3D spartan shield modeling
    https://youtu.be/DbpQCaBeeYM
    Last edited by iolus; 03-26-2020 at 06:24 AM.

  14. #89
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    Lightwave 3D - Spartan helmet modeling with bend tool
    https://youtu.be/jOLsOnyWk-4

  15. #90
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    Lightwave 3D - Ray gun modeling with LW3D
    https://youtu.be/0oGoP9xfReQ

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