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Thread: The Text node in Layout... What features should it have

  1. #1
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    The Text node in Layout... What features should it have

    Lets image that gets a text node for layout.
    How do you think it would like?
    What features should is have?

    I am looking forward to your ideas.
    -R
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  2. #2
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    Are you talking about node which is just rendering 2D text on object's surface? Or node which is generating 3D mesh like TrueType Text plugin?

    Definitely it should have support for multi-line text.
    It should allow loading/saving/referencing text from external file location dynamically (i.e. you update text file on disk and Layout reloads it automatically).
    Support for multiple attributes in the same text sequence.
    (e.g. Android has limited support for HTML tags and styles inside of TextView control (used for everything in Android common apps) e.g. "<font color='red'>Red</font> <b>Bold</b> <i>Italic</it>" )

    In Node input have inputs for e.g. scrolling text ("Start Index", "Start Row"). Allow changing colors of letter on character index and row index basis.

  3. #3
    It should have all the functions of word/ai for font treatment with an E next to it.
    Outline and filled should be options.
    Bevelling should be like the ONE program that let you draw profiles for bevelling. Better said,
    it should have an infallible beveller that only does it right.
    Individual letters, words, sentences, should be able to be tagged as parts so that they can quickly
    do mograph-like stuff.
    Creation of text on the fly, through a node? All bevelled, labelled and shaded. yeah...

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    which 3d app has the best text atm, in peoples ho?

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    Quote Originally Posted by gar26lw View Post
    which 3d app has the best text atm, in peoples ho?
    I would look more in terms what is THE APP 2d/ or 3D that graphics designers use for text layout?
    That would be Illustrator.
    lets see the controls JUST for the text, the appearance of the text is another story.

    https://helpx.adobe.com/illustrator/...ting-type.html
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    Last edited by robertoortiz; 03-07-2019 at 04:39 AM.
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    Quote Originally Posted by gar26lw View Post
    which 3d app has the best text atm, in peoples ho?

    For free try Fusion 9

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    Registered User Rayek's Avatar
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    Quote Originally Posted by gar26lw View Post
    which 3d app has the best text atm, in peoples ho?
    All major 3d apps have good to great non-destructive text tools now. Cinema4D traditionally had an excellent 3d text tool. Maya's got an update not so long ago finally upgrading its text tools to this decade. Max has a very nice text tool too. Blender has had non-destructive solid text tools for a long time now as well. Modo introduced improved text tools a while ago. Houdini's are good too.

    It's in the details and GUI that things may differ. Max has very nice individual letter control, as does Cinema4d. Manual kerning is solved in different ways. As far as I am aware, all 3d apps rely on a text input box to generate and edit text, except for Blender, which allows for in-the-view editing, similar to 2d tools, and an option to load/create a text file.

    Bevel mitering is available in all in all of them as well, although the implementation and ease-of-use differs. For example, C4D and Maya have a curve profile editor inside the text tool, making it very simple to create the mitering. And C4D again has had great text bevels for a very long time now. Blender is the odd duckling, relying on a custom curve that is placed in the viewport, with no presets. Although more awkward, that curve does allow for all the mitering freedom you'd ever want, but it takes more time to set up. And that curve can be animated, of course. Not sure whether the mitering could be animated in other apps that way - never tried.

    Manual kerning, individual character controls, and how these are used differs from app to app as well. Like I said, C4D and Max do very well here. Easy, quick, efficient. Modo still is a bit behind here, last I checked. I am not even sure Modo does manual kerning at this point - perhaps someone can chime in. Blender doesn't allow for much character variation or control inside the same text block. Compared to Max, Maya, C4D this is very limited. On the other hand, Blender is the only with the option for linked text boxes.

    Each app has its own unique text features, I found over the years. I found C4D's typography tools always to be excellent, both in features, as well as usability. Maya and Max work really well too. Blender's text tools work great too, with some work-around caveats, and have some unique options. Modo is good, but needs more work. I haven't worked with Houdini's too much - tried them a few years back, and they seemed to work well enough.

    Interestingly enough Modo, untill a year ago, had an IDENTICAL text tool as the one in Lightwave Modeler. It looked the same and behaved the same (I suppose the same developer worked on them). The new one is procedural/non-destructive. Not as good as other apps yet, but a huge improvement over the old text tools.

    I checked out Fusion 9 today, and those text tools are pretty great too. I didn't seem to be able to change individual kerning pairs in the 3d text+ tool, though.

    Lightwave... doesn't do any of the above. It is still the same old primitive non-destructive tool. It is in desperate need of an update - ideally a layout-based non-destructive tool. I recall mentioning this years and years ago as well.

    The current text tools in LW are very 90s last century. They do have a great retro feeling to them, though ;-P
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    Registered User Rayek's Avatar
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    Quote Originally Posted by UnCommonGrafx View Post
    It should have all the functions of word/ai for font treatment with an E next to it.
    Outline and filled should be options.
    Bevelling should be like the ONE program that let you draw profiles for bevelling. Better said,
    it should have an infallible beveller that only does it right.
    Individual letters, words, sentences, should be able to be tagged as parts so that they can quickly
    do mograph-like stuff.
    Creation of text on the fly, through a node? All bevelled, labelled and shaded. yeah...
    I've never seen infallible text beveling in any 3d app. It very much depends on the font that is used, and some fonts just do not translate well to "bevel-able" 3d objects at all. Some characters may cause issues, again depending on the type face and underlying vectors.
    Win10 64 - i7 [email protected], p6t Deluxe v1, 48gb, Nvidia GTX 1080 8GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode

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    The most important thing is that it is well integrated with everything else. I should be able to use live text with all of layout’s transformation and displacement tools as well as to drive volumetrics.

  10. #10
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    Quote Originally Posted by Rayek View Post
    I've never seen infallible text beveling in any 3d app.
    That requires using boolean mesh operations on generated character rather than bevel operation..

  11. #11
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    Quote Originally Posted by hypersuperduper View Post
    The most important thing is that it is well integrated with everything else. I should be able to use live text with all of layout’s transformation and displacement tools as well as to drive volumetrics.
    Amen, That also means that this text control should be tied on OTHER tools. Specially FUTURE tools that Lightwave natively needs and currently lacks. for example Lattice deformers and Spline based controls/ deformations. Two powerful features that honestly DESERVE their own thread.

    Oh BTW all the tools attributes should be able to be changed at will OVER TIME.

    _R

    EDIT...My advice for the developers...
    reverse engineer work from top graphic designers and imagine how it could be animated.
    Look at the work of people like Paula Scher

    https://www.bing.com/images/search?v...jaxhist=0&vt=0

    or
    Saul Bass

    https://www.google.com/search?q=saul...iw=945&bih=662
    Last edited by robertoortiz; 03-07-2019 at 12:36 PM.
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

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