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Thread: Open Image Denoise node for DP Filter

  1. #76
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    been trying to OIDN. rocks! able to cut render times to a 1/4 of the time with no difference.

    makes lw 2019 renderer viable

  2. #77
    Medical Animator mummyman's Avatar
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    This looks pretty darn amazing. So, if I give it a try, would a rendered sequence be denoised during each frame? Does this work over a render farm? Or take the full rendered sequence into Lightwave after and denoise it that way? Thanks Denis!

  3. #78
    Medical Animator mummyman's Avatar
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    Gave it a quick install / try. Nice and fast! I guess I'm a little confused on the buffers, hookups and exports. It only applies the denoise to the final image? Not each buffer? Say if my SSS was causing the noise... that buffer still looks noisy..

  4. #79
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    Quote Originally Posted by mummyman View Post
    ...It only applies the denoise to the final image? Not each buffer? Say if my SSS was causing the noise... that buffer still looks noisy..
    The node applies the denoise to the Color input, so it can be applied to a specific buffer,
    must be checked in the node editor panel, in that case of course,
    you don't get directly the recomposed final image.


    Like for final image the node can be plugged to a Color Global Buffer input,
    this option must be checked too for seeing the inputs in the root,
    for saving the Global Buffer, add a GetGlobalBuffer node,
    no need to connect it, just open its panel, check the proper GBuffer to save,
    its colorspace, finename, destination directory.



    Denis.

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  6. #81
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    Quote Originally Posted by mummyman View Post
    This looks pretty darn amazing. So, if I give it a try, would a rendered sequence be denoised during each frame? Does this work over a render farm? Or take the full rendered sequence into Lightwave after and denoise it that way? Thanks Denis!
    yeah works on farm, doing a test atm over weekend, see what it’s like monday

  7. #82
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    About animation sequence,
    OIDN is not temporal yet, don't know for the future,
    that means no guaranty of stability over frames,
    this should be tested with higher number of samples.

    Denis.

  8. #83
    Medical Animator mummyman's Avatar
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    Quote Originally Posted by dpont View Post
    About animation sequence,
    OIDN is not temporal yet, don't know for the future,
    that means no guaranty of stability over frames,
    this should be tested with higher number of samples.

    Denis.
    Thank you! Makes sense. Very cool regardless! Good tool to have on standby.

  9. #84
    Member adhesiveX's Avatar
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    Could someone please do a little step by step guide on how to install this plugin. I can't for the life of figure out how to put the .ddl in the bin sequence.

  10. #85

    did you read the readme ?
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  11. #86
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    I made a node version of OpenImageDenoise working with LW and DPfilter 2015, x64 version only,
    https://dpont.pagesperso-orange.fr/p...enoise_x64.zip

    For installing it, follow the instructions in the readme file.

    Denis.

  12. #87
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    awesome !!!!!!!!!!

    now all we need is a PBR Material and can get back to good render times


    Thankyou

    Here is a quick test (closeup)



    Click image for larger version. 

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    Last edited by gar26lw; 02-03-2020 at 04:38 AM.

  13. #88
    Quote Originally Posted by dpont View Post
    About animation sequence,
    OIDN is not temporal yet, don't know for the future,
    that means no guaranty of stability over frames,
    this should be tested with higher number of samples.

    Denis.
    just to add, I noticed it does work if one only use a very small amount of denoising,
    then do the rest of the process using a video temporal denoising.
    if ODiN is pushed too far, it won't help for anims. a tiny amount however is ok.
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  14. #89
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    OpenImageDenoise has been updated to version 1.2.0,
    download the windows dynamic libraries (dll) oidn-1.2.0.x64.vc14.windows.zip
    or Mac shared libraries (dylib) oidn-1.2.0.x86_64.macos.tar.gz
    here:
    https://github.com/OpenImageDenoise/oidn/releases/

    "Slightly improved denoising quality (e.g. less ringing artifacts, less
    blurriness in some cases)"

    I you installed it already, just overwrite the dll in the plugin directory,
    for a first installation, follow carefully the installation steps in the readme file.
    The node for DP Filter itself is unchanged, I just modified the OIDN link in the readmefile.

    The Global_Bounced_Buffer Python Script for LW2018+ for secondary hit in Normal and Albedo buffers
    is downloadable in the DP Filter page too.

    A specific version of the OIDN node is available for LW/DP Filter 2015.



    Denis.

  15. #90
    Super Member kolby's Avatar
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    Thanks Denis!
    System info: CPU: Ryzen 9 3950X RAM: 32GB DDR4/3200MHz MB: Asus Prime X570-P GFX: Asus GTX 750 Ti / 2GB OS: Win10, LW2019x64

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