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Thread: Can you deform Instance along a Spline?

  1. #1

    Can you deform Instance along a Spline?

    Hey guys, I'm trying to create a highway using a segment of a highway. I like to instance this segment along a spline, but was wondering if there is a way to also deform the instance as it clone along the spline. The alternative is to rail clone a really really long highway, and then use lots of bones to deform it. I like to avoid that as it seems a bit poly heavy and slow. Any ideas?

  2. #2
    Looks like the answer is no.

  3. #3
    Registered User jbrookes's Avatar
    Join Date
    Jul 2008
    I was hoping for an answer to this one too. Sounds like a good question to me.
    Favorite Waves: LW3.5, 5.6c, 7.5, 8.5, 9.6, 2015.

  4. #4
    Eat your peas. Greenlaw's Avatar
    Join Date
    Jul 2003
    Los Angeles
    Hey, Thomas! Good to see you here.

    Yeah, I was hoping somebody would offer a solution too. I've needed to do that a bunch of times over the past five years and always wound up using actual geometry.

    Coincidentally, I recently needed to build city blocks and highways. I wound up making modular sections, including curving sections, so I can construct the blocks and roads like legos. I experimented with using instances for this but it was just easier to use real geometry, even if the scene got a bit heavy in the end. If it had gotten any heavier, I'd probably break stuff out in passes. (Which I usually do anyway.)

  5. #5
    You can in Modo Thomas using a merge meshOp , but don't know how fast it would be. (and before people get their shorts in a bunch, Thomas uses Modo also) I've used it to bend a particle path of instances before.

  6. #6
    Registered User squarewulf's Avatar
    Join Date
    Aug 2014
    South Bend, Indiana
    something like this?
    Click image for larger version. 

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    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	splineroad.JPG 
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