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Thread: Why so little orgainzed training?

  1. #16
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by wingzeta View Post
    The best basic training video series, that was similar to the basic tutorials you can find for EVERY OTHER SOFTWARE not made by Newtek, was by Dan Ablan. It was for LW 11-11.5 I believe, and was never updated for newer versions. Most of it is still relevant, but he shut down his site maybe due to retirement or poor health, not sure. His LW11 series is what used to be hosted on lynda.com. I guess either he pulled it, or they dropped it because it was a few versions out of date. He was a good trainer, who explained everything clearly, and to the point. It's too bad he's not still doing it, and that he never made the course available on youtube, once it went out of date. It would be just what you need as a beginner in LW.
    I actually purchased and have that course here. Alas, I can't reach Dan any longer, and without his explicit permission, there's nothing I can do to help.
    Last edited by jwiede; 04-07-2020 at 10:14 PM.
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  2. #17

    there are some 101 LightWave tutorials at this site
    http://www.learn3dsoftware.com

    not super i guess, but okay-ish.
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  3. #18
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    Quote Originally Posted by jwiede View Post
    I actually purchased and have that course here. Alas, I can't reach Dan any longer, and without his explicit permission, there's nothing I can do to help.
    Maybe one day someone will post them to youtube, kind of like the old video toaster stuff that seems to be there for historical preservation. Not to turn this into another one of "those" threads, but it's another marketing / support fail, that there is no basic, structured, beginners, tutorial videos freely available for LW. I got started by watching the 24 hours of training done by William Vaughn. I learned a lot, but there was no logical progression of topics and skill building. They were just lots of videos each covering a random tool or technique. The LW training videos on the LW website are still that way.

    Many of the foundational basics, I had to learn the hard way over years. When I watched the Dan Ablan LW 11 course on lynda, I had already been using LW for years, and it was a bit devastating to find out some of the time saving, features that had been under my nose all that time. A lot of hours spent doing things the hard way. I wouldn't expect a new course of that length to be free, but most other apps I've used, have at least, had a series of "getting started" videos. Usually in an easy to find location, on the software's website, separated from the more advanced topic videos. It's almost as if they want new people to be able to use their product, so they can sell more copies.

  4. #19

    Dan took a lot of heat for not finishing the latest product, and after that it seems he went underground.
    https://forums.newtek.com/showthread...rseware/page11
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  5. #20
    Founding member raymondtrace's Avatar
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    Dan has popped up in the "LightWave3D Support Group" Facebook group as recently as a month ago. One might be able to reach him there to discuss.
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  6. #21
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    Well, if anyone knows Dan, maybe suggest he allow those old tutorials to be uploaded to youtube for the sake of LW users, and so his good work is not lost to the ages. They are still pretty useful as long as the LW UI is not radically redesigned, but the likelihood of him making much money from them is extremely low or impossible now that his site is shut down.

  7. #22
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    So happy I looked around before posting my question. Basically wanted to know how a brand new LWfer could go about learning the software from the bottom up. The manual explains where and what the tools are, but I remember back in the day, there were books that took you through the steps of actually using the tools to complete projects in the book. I've used LW on and off for years. Mostly to render comic book panels of characters/creations modeled in other programs. Then I stopped 3D all together. Back again. I'd like to use one application; well mostly one, and not have jump from prog to prog. I'm interested in modeling, rigging what I model, and rendering using the cel shader in LW. Thanks for posting the above links, guys.

    Is there any truth to Newtek; or whom ever, combining Layout & Modeler into "one" application?

    Thanks again.

  8. #23
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    Quote Originally Posted by rekh View Post
    So happy I looked around before posting my question. Basically wanted to know how a brand new LWfer could go about learning the software from the bottom up. The manual explains where and what the tools are, but I remember back in the day, there were books that took you through the steps of actually using the tools to complete projects in the book. I've used LW on and off for years. Mostly to render comic book panels of characters/creations modeled in other programs. Then I stopped 3D all together. Back again. I'd like to use one application; well mostly one, and not have jump from prog to prog. I'm interested in modeling, rigging what I model, and rendering using the cel shader in LW. Thanks for posting the above links, guys.

    Is there any truth to Newtek; or whom ever, combining Layout & Modeler into "one" application?

    Thanks again.
    Welcome back Rekh, thanks for giving LW another shot and I'm (we're?) glad you found the links are useful. You and I share a very similar interest for using LW, so I'm happy to help wherever I can.

    Regarding the combining of Modeler and Layout. A few years ago NewTek began exploring re-writing LW (they called it the HardCORE program) with the intention of (among many other features) having an optional unified interface feature (modeler and layout in one application) but it seems that due to the scale of all the features they wanted to introduced, they decided it would be better to just use the existing framework and add these features in incrementally. So maybe one day they'll introduce the unified interface feature somewhere down the track.

    To be honest HardCORE program caused a lot of contention at the time, but from my standpoint I'm happy with the decision they made and the incremental feature additions.
    Last edited by Shabazzy; 04-19-2020 at 12:26 AM.

  9. #24
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    Quote Originally Posted by Shabazzy View Post
    Welcome back Rekh, thanks for giving LW another shot and I'm (we're?) glad you found the links are useful. You and I share a very similar interest for using LW, so I'm happy to help wherever I can.

    Regarding the combing of Modeler and Layout. A few years ago NewTek began exploring re-writing LW (they called it the HardCORE program) with the intention of (among many other features) having an optional unified interface feature (modeler and layout in one application) but it seems that due to the scale of all the features they wanted to introduced, they decided it would be better to just use the existing framework and add these features in incrementally. So maybe one day they'll introduce the unified interface feature somewhere down the track.

    To be honest HardCORE program caused a lot of contention at the time, but from my standpoint I'm happy with the decision they made and the incremental feature additions.
    Thanks, Shabazzy. Yup, looking at LW again. Just visited: http://www.learn3dsoftware.com. The 2012019 bundle may be what I go with. Wish we had an up-to-date book with projects therein, but no use in crying about it. With the lockdown, my job has us working from home, so I wanna take advantage of my time. I think I may have some of the older books mentioned in the earlier posts. Should I just do modeling, rigging, texturing, and rendering tutorials on youtube, and not worry about not knowing every single button in the program? Kind of an immersion type process.

  10. #25
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    Quote Originally Posted by rekh View Post
    Should I just do modeling, rigging, texturing, and rendering tutorials on youtube, and not worry about not knowing every single button in the program? Kind of an immersion type process.
    It really depends on whether you're specialist or a generalist. For example, I'm an animator and also work on comics so I'm a bit of a generalist, therefore knowing how to model, rig, light, texture, set the correct colour space and render are the foundations for a lot of my work. However, there are times when dynamics are needed, so I've found understanding that is extremely useful. I also have to interchange between differing applications so LW's buffers and interchange tools are crucial for those situations. As a generalist, it doesn't hurt to have good math, physics and scripting knowledge either.

    If you're more of a specialist, then life is a lot more easier.

    If you're intention is to create your own comics (and I applaud you for doing that) then I'd focus on understanding the principles of human anatomy, colour theory, light and shadow, architecture, perspective and lenses, as well as having draftmanship skills. You can then bring this knowledge to your modeling, rigging, texturing, lighting, stage setting, cameras and lenses.

    Any LW educational resource will only tell you how to operate LW's toolset. They generally won't tell you how to achieve exactly what's in your head. Understanding the aforementioned principles in tandem with learning LW allows you to manipulate LW's toolset to deliver what's in your head. For example anybody whose never studied human anatomy but tried to model a human head will tell you that it's pretty darned hard. Those who did study and learned traditional sculpting, always had a much easier time. Same goes for those with car design skills vs those without and those with architectural skills vs those without.

    Those who put the work in, get the best results.

    Practice, practice, practice.

  11. #26
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    Quote Originally Posted by Shabazzy View Post
    It really depends on whether you're specialist or a generalist ...

    If you're more of a specialist ...

    If you're intention is to create your own comics (and I applaud you for doing that) then I'd focus on understanding the principles of human anatomy, colour theory, light and shadow, architecture, perspective and lenses, as well as having draftmanship skills. You can then bring this knowledge to your modeling, rigging, texturing, lighting, stage setting, cameras and lenses.

    Any LW educational resource will only tell you how to operate LW's toolset. They generally won't tell you how to achieve exactly what's in your head. Understanding the aforementioned principles in tandem with learning LW allows you to manipulate LW's toolset to deliver what's in your head. For example anybody whose never studied human anatomy but tried to model a human head will tell you that it's pretty darned hard. Those who did study and learned traditional sculpting, always had a much easier time. Same goes for those with car design skills vs those without and those with architectural skills vs those without.

    Those who put the work in, get the best results.

    Practice, practice, practice.

    Makes sense. Thanks for taking the time, Sir!

  12. #27
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    Found these in the garage.

    I must have thrown away my books for version 9. That sucks. Gonna see how far these books can take me; may be too old though. Then I'll watch/follow the videos online.

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  13. #28
    Quote Originally Posted by wingzeta View Post
    The best basic training video series, that was similar to the basic tutorials you can find for EVERY OTHER SOFTWARE not made by Newtek, was by Dan Ablan. It was for LW 11-11.5 I believe, and was never updated for newer versions. Most of it is still relevant, but he shut down his site maybe due to retirement or poor health, not sure. His LW11 series is what used to be hosted on lynda.com. I guess either he pulled it, or they dropped it because it was a few versions out of date. He was a good trainer, who explained everything clearly, and to the point. It's too bad he's not still doing it, and that he never made the course available on youtube, once it went out of date. It would be just what you need as a beginner in LW.

    You can try this channel. He does some stuff that covers basics. https://www.youtube.com/channel/UCHF...nxUDwqg/videos
    Hey there -
    glad you liked the training. Yes, I did A LOT of it. For a long time. I'm not retired and far from it (and probably never will.) There was a health issue a couple of years ago, but that was unrelated. I started 3DGarage.com in 2003, after about 5 years or so doing VHS tutorials. Yes, on VHS. 3DGarage.com initially started out with shipped DVDs, and within a few years, systems were in place to put them online. Since then, online learning has exploded - none of which existed when I started 3DG. I did a LW 10 course for Lynda.com as well. but they chose to pull it. I've tried to have them re-publish as it is completely relevant today as a beginner course.

    I've not turned off the idea of doing a new LightWave course, but for now, I've shut 3DGarage.com and happy to answer questions via email and send links to existing customers. The site was too expensive to keep up and I work full time as a Creative Director.

    #longlivelw

  14. #29
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    Thanks for the reply Dan. Glad you are still kicking. I found out lynda.com had taken that course down, when I referred a friend to it, who was new to LW. It's too bad. You might consider putting some of those old courses on youtube. Better that than collecting dust. From a business perspective, it serves as an advertisement for any future paid course, and it might help grow the shrinking LW user base, which means more potential customers in the future. Just an idea.

  15. #30
    Quote Originally Posted by wingzeta View Post
    Thanks for the reply Dan. Glad you are still kicking. I found out lynda.com had taken that course down, when I referred a friend to it, who was new to LW. It's too bad. You might consider putting some of those old courses on youtube. Better that than collecting dust. From a business perspective, it serves as an advertisement for any future paid course, and it might help grow the shrinking LW user base, which means more potential customers in the future. Just an idea.
    Thanks!
    You know, that's not a bad idea..... hmm....

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