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Thread: LightWave Update 2019.0.1 is Now Available in Registration

  1. #1
    NewTek Social Media Chuck's Avatar
    Join Date
    Dec 2002
    San Antonio, TX

    LightWave Update 2019.0.1 is Now Available in Registration

    LightWave 3DŽ 2019.0.1 Available Now

    LightWave 2019.0.1 (Build 3115) Final Release Change Log - January 30, 2019

    2019.0.1 will install into its own directory. 2019.0.1 uses the same license as your 2019.0 license - just drag-and-drop the license into the interface of 2019.0.1 when first launching 2019.0.1.

    Bumped product version to 2019.0.1.
    Set the build number to 3115

    • Fix for macOS 10.11 crashing on launch.
    • LB-5581 Crash New UV Display and 3rd Powers plugins problem.
    • LB-5635 Typo in OpenVDB Solver. Actually change the resource file translation.
    • LB-5636 Crash From Particle node. Fix filter not getting a valid useItems pointer.
    • LB-5646 OpenVDB Internal Noise not working. revise vparm texture coordinates.
    • LB-5647 LB-5648 LB-5649. Enable multiple grid saving.
    • LB-5647 LB-5648 LB-5649. fix single frame single grid saving.
    • LB-5663 interchange fbx light import issue
    • LB-5665 LW reports incorrect Flatness in Polygon Info panel
    • LB-5666 Crash Gaussian filter type.
    • LB-5668 lseditor and lsinterface apps crash during quit.
    • LWB-4532 Fade-behind-obj flares don't render if there are any 2-point polys
    • LWB-4571 Fix LightWave 2019 Trial serial number issue
    • LWB-4585 Modeler instant crash - Rectangularize Grid tool
    • LWB-4588 Crash when switching Primitive Type
    • LWB-4589 vdb collision accelerates liquid. fix collision response math bug.
    • LWB-4598 LightWave Bridge to Unreal - Objects use Channel 0 for Lightmaps
    • LWB-4599 LightWave Bridge to Unreal - Issues running LightWave in -0 mode
    • LWB-4600 LightWave in -0 mode. Layout selection changes when saving model
    • LWB-4601 LightWave Bridge to Unreal - Possible Vertex Normals Problem?
    • LWF-2260 Use the direct URL for this version's documentation page.
    Last edited by Chuck; 01-31-2019 at 04:33 PM.
    Chuck Baker
    Senior Manager of Communications
    NewTek, Inc., Vizrt Group
    NewTek USA Facebook
    Software Developer's Dilemma: The better the new feature, the more feature requests it will generate. - C. Baker
    Please note that any statements regarding future product development are forward looking and subject to change without notice.

  2. #2
    Registered User dlvphoto's Avatar
    Join Date
    Feb 2018
    Atlanta, GA
    Dayum!!! That was quick! Way to go Dev Team.

  3. #3
    Registered User
    Join Date
    Jun 2014
    Right here
    Wow thanks for the speedy stability fixes.

    I hoped to see some Metamorphic crash fixes, it has been quite unstable for me in the first tests. Haven't found time to test further and submit a ticket.

    No worries, great to see NewTek continuing to provide bug fixes quickly!

  4. #4
    Super Member
    Join Date
    Sep 2003
    Possible bug: In 2019 or 2019.0.1 Layout, when Bone Weight Shade is activated, the scene renders black in the OpenGL viewport. (Tested only in Win10Pro)

    Can anyone please confirm if that is the case before I send a bug report?
    Last edited by allabulle; 02-01-2019 at 02:23 PM.


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