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Thread: BakeScene v2.0 has been released!

  1. #1
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
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    Talking BakeScene v2.0 has been released!

    Hello!

    I would like to inform that BakeScene v2.0 has been released!

    BakeScene is LightWave Layout tool to save entire scene (or just few selected objects) to single object.

    Key-features:
    - LightWave 2018 supported.
    - Preservation of surfaces on demand.
    - Generation of MDD file on demand.
    - Generation of temporary objects for each selected object and entire unified scene object for each frame of animation.

    Generated MDD file can be imported in Layout using Displacement > MDD Displacement node, 3rd party equivalent, or 3rd party application or game engine.

    Generated temporary objects or entire scene objects can be imported in Layout using Object Properties > Replacement > Object Sequencer, or any 3rd party application which imports separate objects as frames.

    You can read more on website
    http://www.trueart.eu

    Best Regards!

  2. #2
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
    Posts
    7,969
    In this video I showed BakeScene plugin at work:
    https://www.youtube.com/watch?v=BGtMH6aMDz0



    User has to select desired for baking objects, or select the all objects in the scene, prior running this tool.
    After a while, object-sequence is appearing in picked up output folder.
    Surfacing is optionally preserved (like has been shown on the video). Plugin is adding object prefix to the all surfaces, so "Default" surface (or other duplicates), are avoided!
    User can later load the first object from sequence, and there can be used Object Replacement Object Sequencer, or there can be used MDD nodal displacement.
    Merged to single object is ready to be used in 3rd party game engine or 3rd party 3D application, which normally would not work, because of usage of LightWave specific features like nodal displacements, nodal motions, bones etc. etc.

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