Cool work, but nothing about String Theory itself ))
Cool work, but nothing about String Theory itself ))
LairdSquared | 3D Design & Animation
Desk Work:
HP Z840, Dual Xeon E5-2690 v2, 64GB RAM, GeForce 2080Ti
Desk Home:
HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti
Last edited by erikals; 12-19-2018 at 03:24 PM.
Isn't it kind of a pun? There are planetary type bodies in there, but most of it based around musical strings... Hence the name I guess.
Either way, it's awesome work nonetheless!
LairdSquared | 3D Design & Animation
Desk Work:
HP Z840, Dual Xeon E5-2690 v2, 64GB RAM, GeForce 2080Ti
Desk Home:
HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti
As my favorite next door canadian hockey coach would say: Good job!
portfolio:http://www.cosmicninja.com
Super amazing work. Hitfilm is a compositing software (think of it as a free alternative to After Effects). Chris' lightwave work is always inspiring and truly imaginative.
Kevin Fanning
IMDB http://www.imdb.com/name/nm1891389/?ref_=fn_al_nm_1
YouTube: https://www.youtube.com/channel/UC2e...RzSQP2GCHGJ2RQ
Website: https://kevinfanning.myportfolio.com
It's not so much the tools, Blender was used also. It's just Chris is a genius, he uses low end tools and produces high end results.
LairdSquared | 3D Design & Animation
Desk Work:
HP Z840, Dual Xeon E5-2690 v2, 64GB RAM, GeForce 2080Ti
Desk Home:
HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti
Mighty Cool!![]()
Brilliant! Here's my (hopefully correct but maybe not!) dissection of the scene / objects / images:
XswampyX Spectrum_2 scene / object Dissection:
- Create a B&W image of the sound file's waveform, with white as the waveform's magnitude over time on a black background for the Luma channel below
- Not sure what tool XswampyX used. Maybe open source SonicVisualizer?
- Move / edit / clip the B&W waveform image file so it's at the bottom of the image (0.0 in Y)
- Create a 2DTextures=>Image node with the B&W sound waveform mapped in the Y axis (pointing up) and rotated 90 degrees in H (going down the Z axis)
- Move a Null in Z over the life of the audio file to "scan" the waveform image via the Image node's Position input
- Use the Luma output of the B&W image as the per-position sound file intensity
- The Luma output is used as a multiplier to displace (Surface Displacement in the node network) the top of the "Spectrum:Line" object via a Weight map "Move"
- This produces the black moving solid waveform
- The Luma output is used as the Offset for the small green boxes for Spectrum:Instance (scaled down to 0.1%)
- The Instance_Array implements the Instancer on Spectrum:Instance
- This produces the bright green dotted line
Using the same method, I wonder if the SonicVisualizer's Spectrograph output could be used to "zoom in" on a particular X position of the B&W audio file image's changing Z position (i.e. a particular frequency at that point in time). Might act as a "band pass filter" on the audio file, allowing some diverse manipulation of objects / channels based upon specific frequencies in the audio file per time slice rather than the overall magnitude of the sound. Hmmm....
Again: Brilliant!
mTp
Last edited by MonroePoteet; 12-30-2018 at 04:06 PM. Reason: typo;
Thanks. :-D
You are close with your dissection but...
The image on the plane is just a helper for finding the start/end of music spectrum. Once it's lined up then you could make it invisible as it's the texture image in the node that moves the objects.
The image file is the spectrum but with 256 bands. Here it is again with 32. It might look a bit more familiar.
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