View Poll Results: Are you interested to get DP plugins and nodes version 2018 compiled for MacOS?

Voters
22. You may not vote on this poll
  • I don't care.

    5 22.73%
  • I need them as I am using LW2018 or planning to use it.

    7 31.82%
  • I need them and I would support the compiling service with an appropriate donation!

    11 50.00%
Multiple Choice Poll.
Results 1 to 12 of 12

Thread: DP nodes and plugins compiled for LW2018 on Mac? Please vote here!

  1. #1

    DP nodes and plugins compiled for LW2018 on Mac? Please vote here!

    MacOS users, do you need Denis Pont's (DP) nodes and plugins compiled for LW2018?

    If you are using LW2018 or plan to do so, please make sure to vote here! Until now, no solution was found to get the 2018 update compiled for MacOS as Denis has no Macs for compiling and third party developers traditionally compiling for the community have no time to do so or didn't get an agreement with Denis to get access to the code. Maybe we can convince a LW developer to do it (maybe Mike Wolf who kindly and successfully did it in the past, or Oliver Hotz?) if we fund a small amount of money to make the process more attractive. It 's a bit of work to compile the code and debug it for MacOS, and as we all know, time is money. Hopefully we can find a solution if all Mac users on the forum are voting here.

    If a developer with MacOS compiling skills reads this and would like to help out, YOU ARE WELCOME! :-))

    Cheers Markus
    Last edited by 3dworks; 12-10-2018 at 07:30 AM.
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  2. #2
    ack ack Markc's Avatar
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    Would love this to happen.....
    Voted
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  3. #3
    As for myself, I have no interest in doing a port... just to clear my name from the list of devs that you felt "might be able to be convinced".
    Oliver

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  4. #4
    obfuscated SDK hacker Lightwolf's Avatar
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    Maybe I should add it as a goal to our Patreon, but it'd be unfair to those not on a Mac.

  5. #5
    Founding member raymondtrace's Avatar
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    Quote Originally Posted by Lightwolf View Post
    Maybe I should add it as a goal to our Patreon, but it'd be unfair to those not on a Mac.
    It is not necessarily unfair. Even though I don't use Mac anymore, there is still reason to support LW Mac development as it maintains or expands the general LW userbase, which benefits everyone.
    LW7.5D, 2015, 2018, 2019 running portably on a USB drive on an Amiga 2500 running Wine.

  6. #6
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    I'm a Windows user, but I'm not going to cast an "I Don't Care" vote.

    I think Mac users are an important part of the LW community and LW CGI providers, and it'd be wonderful for Denis to have the financial support and encouragement to do a Mac port. Very possibly it will be more than just a simple re-compile though. Although the LW SDK callouts, etc. are probably consistent across the Windows and Mac platforms, the surrounding code will probably need modification to be compatible with the Apple compiler.

    So, although I don't "Need Them" and can't really provide financial support for the port, I hope it'll get done with the community's support!

    mTp

  7. #7
    RETROGRADER prometheus's Avatar
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    The poll may come across as egoistic, I need...
    For me ..definitely, I donīt care, but I wont vote either for any of that...the community needs it.

    - - - Updated - - -

    The poll may come across as egoistic, I need...
    For me ..definitely, I donīt care, but I wont vote either for any of that...the community needs it, then again..I think I missed the Essence..just now, The Question was aimed towards mac people..Sorry

  8. #8
    Quote Originally Posted by Lightwolf View Post
    Maybe I should add it as a goal to our Patreon, but it'd be unfair to those not on a Mac.
    Mike, thanks for jumping in here! If we find enough Mac users / supporters to pledge for a conversion, why not? Maybe you could set it up as a separate project on Patreon? This way windows users would not be involved. Maybe let's see if we get together a few more opinions here in the next hours/ days. Cheers Markus
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  9. #9
    Quote Originally Posted by prometheus View Post
    The poll may come across as egoistic, I need...
    For me ..definitely, I donīt care, but I wont vote either for any of that...the community needs it.

    - - - Updated - - -

    The poll may come across as egoistic, I need...
    For me ..definitely, I donīt care, but I wont vote either for any of that...the community needs it, then again..I think I missed the Essence..just now, The Question was aimed towards mac people..Sorry
    The intention is to help the small Mac LW community, not just myself. Actually, I am working without those tools since the release of LW2018, but it would be extremely handy to have them back again. Also, potential new/ upgrade willing LW MacOS users could benefit of the conversion... "I need" is simply addressing the single voting Mac user. Read it as "As a member of the Mac LW community, I wish..." - sounds less direct, maybe. ;-)
    3dworks visual computing
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    OSX 10.12.x, macpro 5.1, nvidia gtx 980 ti, LW2015.x / 2018.x, octane 3.x

  10. #10
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    Yes, upgrade for the mac.

  11. #11
    Quote Originally Posted by MonroePoteet View Post
    I'm a Windows user, but I'm not going to cast an "I Don't Care" vote.

    I think Mac users are an important part of the LW community and LW CGI providers, and it'd be wonderful for Denis to have the financial support and encouragement to do a Mac port. Very possibly it will be more than just a simple re-compile though. Although the LW SDK callouts, etc. are probably consistent across the Windows and Mac platforms, the surrounding code will probably need modification to be compatible with the Apple compiler.

    So, although I don't "Need Them" and can't really provide financial support for the port, I hope it'll get done with the community's support!

    mTp
    just gonna copy what Monroe wrote.
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  12. #12
    Quote Originally Posted by MonroePoteet View Post
    I'm a Windows user, but I'm not going to cast an "I Don't Care" vote.

    I think Mac users are an important part of the LW community and LW CGI providers, and it'd be wonderful for Denis to have the financial support and encouragement to do a Mac port. Very possibly it will be more than just a simple re-compile though. Although the LW SDK callouts, etc. are probably consistent across the Windows and Mac platforms, the surrounding code will probably need modification to be compatible with the Apple compiler.

    So, although I don't "Need Them" and can't really provide financial support for the port, I hope it'll get done with the community's support!

    mTp
    thanks for your support, MonroePoteet and ericals, you're a perfect example of the great and supportive LW community which still keeps LW going on!

    cheers

    markus
    3dworks visual computing
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    OSX 10.12.x, macpro 5.1, nvidia gtx 980 ti, LW2015.x / 2018.x, octane 3.x

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