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Thread: Storm granular solver

  1. #1
    Registered User Hulk's Avatar
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    Storm granular solver

    Hi everyone,

    I stumbled upon this fantastic tool: https://effectivetds.com/resources/fx-tools/storm/

    they provided all kinds of export formats on their site. Unfortunately I wasn't able to import
    any of them into Lightwave 2015.03.

    Did anyone try it yet and had success with it?

    The alembic importer in Lightwave doesn't seem to do anything.
    I tried the Next limit Manager to import the simulation but it didn't work either.
    I emailed Oliver Hotz if the odtool Alembic Particles to PFX works and he said "In theory it should work..." (anyone tried it yet?)

    Is the alembic file supposed to be one file only? In this case it is a sequence. How to go about importing such files?

    thx

  2. #2
    Registered User Hulk's Avatar
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    I love the speed and the quality of this tool.
    Sad thing is that I didn't find a way to get it into Lightwave yet.

    I hope Newtek can enhance the alembic importer since it only seems to work on meshes right now.

  3. #3
    Registered User ianr's Avatar
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    Quote Originally Posted by Hulk View Post
    Hi everyone,

    I stumbled upon this fantastic tool: https://effectivetds.com/resources/fx-tools/storm/

    they provided all kinds of export formats on their site. Unfortunately I wasn't able to import
    any of them into Lightwave 2015.03.

    Did anyone try it yet and had success with it?

    The alembic importer in Lightwave doesn't seem to do anything.
    I tried the Next limit Manager to import the simulation but it didn't work either.
    I emailed Oliver Hotz if the odtool Alembic Particles to PFX works and he said "In theory it should work..." (anyone tried it yet?)

    Is the alembic file supposed to be one file only? In this case it is a sequence. How to go about importing such files?

    thx
    Quote : Unreal currently supports FBX 2016, which matches the latest LW2018 version.

    So you could see if the Unity Site & Manual give you more info.

    After looking at LW2018 manual, then the obvious step is P.M. Bee Vee (very helpful )

  4. #4
    just import it via object sequence

    their alembic export (storms) is nothing other than that... one file per frame. so you can use obj sequence from their export.
    Oliver

    OD Tools Purchase Link: http://origamidigital.com/cart
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  5. #5
    Registered User Hulk's Avatar
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    Quote Originally Posted by oliverhotz View Post
    just import it via object sequence

    their alembic export (storms) is nothing other than that... one file per frame. so you can use obj sequence from their export.
    Thanks, I‘m gonna try that.

    - - - Updated - - -

    Thank you.

  6. #6
    Registered User Wout's Avatar
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    Hey there,



    with the latest STORM version you can simply import .bin sequences into LW through the Next Limit mesh importer plugins !


  7. #7

  8. #8
    Registered User Wout's Avatar
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    Cool huh, Storm is really very cool, check it out if you're into particle physics simulation. ( Storm Granular Solver)

  9. #9
    I did. Haha, almost made me pull out my card.

    After a moment of thought, I couldn't justify having it other than it being cool.

    It is on my extra money list.

    However, I also had the thought: that looks like the same research as VDB; vdb showed those kinds of examples on launch; if it is, we may get a 'grain' solver, too.
    Robert
    Robert Wilson, MA Deaf Ed.
    Indiana Deaf School
    This e-mail may contain information protected under the Family Educational Rights and Privacy Act.

  10. #10
    Registered User Wout's Avatar
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    I know right ! I don't exactly have money to spare either, but after playing around with the demo, I just had to have it so I could export to LW and play with it. It is so, so cool haha.

    Check this out :







  11. #11

  12. #12
    Eat your peas. Greenlaw's Avatar
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    That's super cool, Wout! Thanks for sharing your test.

    I'm not sure I can justify buying another sim program right now but will keep one this in mind if the need arises.

    Crap, I just thought of something I can use this for. I'll have to give the demo a spin this weekend.

  13. #13
    Registered User Wout's Avatar
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    You're very welcome. Have fun playing around with the demo !

  14. #14
    Registered User Oldcode's Avatar
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    That is very cool. Just FYI: Real Flow 10 has granular support and from what I've seen of it, it can do everything you've demonstrated here. It also has the Fluids of course. It's more expensive, but you get more in one package.

    Cheers!

  15. #15
    Registered User Wout's Avatar
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    Hey Oldcode, I played around with the latest Realflow and from my tests I had to conclude that is doesn't quite do what Storm does. The granular solver in RF feels like a "less watery fluid" solver. Good for snow and mud, but getting that super cool cracked dirt/rock look, didn't really work for me. Maybe I missed something, but it's suuuper easy in Storm and that's what I was looking for so..

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