Page 7 of 12 FirstFirst ... 56789 ... LastLast
Results 91 to 105 of 167

Thread: db&w Tools on Patreon

  1. #91
    obfuscated SDK hacker Lightwolf's Avatar
    Join Date
    Feb 2003
    Location
    Stuttgart, Germany
    Posts
    13,611
    Our patrons have voted for the plugin to be developed this month, and it's a Multi-Switcher.

    A plugin that allows you to switch between multiple vectors (or colours), scalars and materials depending on an index.
    Click image for larger version. 

Name:	MaterialMultiSwitcher_WiP01.png 
Views:	62 
Size:	595.9 KB 
ID:	144763
    We're currently polishing the first version and will be demonstrating it in a live stream this Friday.

    If you'd like to get your hands on the most recent version of the db&w Tools and help us develop future versions, support us on Patreon: https://www.patreon.com/dbw

    Cheers,
    Mike

  2. #92
    obfuscated SDK hacker Lightwolf's Avatar
    Join Date
    Feb 2003
    Location
    Stuttgart, Germany
    Posts
    13,611
    SCNR
    Click image for larger version. 

Name:	dbwTools_Bunny.png 
Views:	14 
Size:	168.7 KB 
ID:	144791

    Cheers,
    Mike

  3. #93
    Quote Originally Posted by Lightwolf View Post
    SCNR
    Click image for larger version. 

Name:	dbwTools_Bunny.png 
Views:	14 
Size:	168.7 KB 
ID:	144791

    Cheers,
    Mike
    Tim Parsons
    Technical Designer
    Sauder Woodworking Co.

    http://www.sauder.com

  4. #94
    obfuscated SDK hacker Lightwolf's Avatar
    Join Date
    Feb 2003
    Location
    Stuttgart, Germany
    Posts
    13,611
    Quote Originally Posted by Tim Parsons View Post
    Nothing to be confused about, I was just toying with the logo (as it has been a tangram from the start) to see what I could come up with for our "6 months on Patreon" celebration.

    Cheers,
    Mike

  5. #95
    Oh- okay.
    Tim Parsons
    Technical Designer
    Sauder Woodworking Co.

    http://www.sauder.com

  6. #96
    obfuscated SDK hacker Lightwolf's Avatar
    Join Date
    Feb 2003
    Location
    Stuttgart, Germany
    Posts
    13,611
    Our patrons got the final build of the Plugin-of-the-Month for April 2019 on Wednesday.

    The Multi-Switcher nodes allow for passing through multiple inputs depending on an index value. Often, a gradient is used for the same effect - the Multi-Switcher nodes make it a lot easier and are faster.
    https://wiki.db-w.com/tools/multiswitcher

    Click image for larger version. 

Name:	MaterialMultiSwitcher_WiP01.png 
Views:	25 
Size:	595.9 KB 
ID:	144882

    Since this is the 6th month on Patreon for us (YAY! to half a year ) we've also added a small bonus plugin: https://wiki.db-w.com/tools/get_auto_size

    If you'd also like to get your hands on the current db&w Tools and support as well as participate in the development of future tools, become a patron: https://www.patreon.com/dbw

    Cheers,
    Mike

  7. #97
    Almost newbie Cageman's Avatar
    Join Date
    Apr 2003
    Location
    Malmö, SWEDEN
    Posts
    7,650
    Nice to see that you are still going strong, DB&W! Love the things you have been doing so far!
    Senior Technical Supervisor
    Cinematics Department
    Massive - A Ubisoft Studio
    -----
    Intel Core i7-4790K @ 4GHz
    16GB Ram
    GeForce GTX 1080 8GB
    Windows 10 Pro x64

  8. #98
    Big fan of coffee raw-m's Avatar
    Join Date
    Jul 2003
    Location
    London
    Posts
    2,337
    Hi Mike. Love the multiswitcher stuff - anything stopping me faffing around in a gradient node is a winner for me!

    Your get_auto_size node, is that essentially a slightly different flavour of Part Mesh but the whole object rather than the parts of an object?
    Last edited by raw-m; 05-04-2019 at 04:56 AM.

  9. #99
    obfuscated SDK hacker Lightwolf's Avatar
    Join Date
    Feb 2003
    Location
    Stuttgart, Germany
    Posts
    13,611
    Quote Originally Posted by raw-m View Post
    Hi Mike. Love the multiswitcher stuff - anything stopping me faffing around in a gradient node is a winner for me!
    Less faffing -> more fun.
    Quote Originally Posted by raw-m View Post
    Your get_auto_size node, is that essentially a slightly different flavour of Part Mesh but the whole object rather than the parts of an object?
    It essentially exposes what any of the native texturing nodes compute when you click on the Automatic Size button to fit a texture. So, I suppose it's what you describe.

    Quote Originally Posted by Cageman View Post
    Nice to see that you are still going strong, DB&W! Love the things you have been doing so far!
    Thank you. It is a bit of a challenge - but a good one. And we just love the feedback and interactions we get.

    Cheers,
    Mike
    Last edited by Lightwolf; 05-05-2019 at 06:50 AM.

  10. #100
    Big fan of coffee raw-m's Avatar
    Join Date
    Jul 2003
    Location
    London
    Posts
    2,337
    Hi Mike

    I've noticed a little bug with the Vector Multi-Switcher (so nice and "clean" to use!). Not sure if it's you or NT, however.....

    If I copy the Vector Multi-Switcher with all it's connected inputs and paste into another Node Editor, all the "new" input connections are lost, so I need to re-connect. Otherwise, great!!

    Click image for larger version. 

Name:	copy.png 
Views:	17 
Size:	198.3 KB 
ID:	144942Click image for larger version. 

Name:	paste.png 
Views:	24 
Size:	199.2 KB 
ID:	144943

  11. #101
    obfuscated SDK hacker Lightwolf's Avatar
    Join Date
    Feb 2003
    Location
    Stuttgart, Germany
    Posts
    13,611
    Quote Originally Posted by raw-m View Post
    Hi Mike

    I've noticed a little bug with the Vector Multi-Switcher (so nice and "clean" to use!). Not sure if it's you or NT, however.....

    If I copy the Vector Multi-Switcher with all it's connected inputs and paste into another Node Editor, all the "new" input connections are lost, so I need to re-connect. Otherwise, great!!

    Click image for larger version. 

Name:	copy.png 
Views:	17 
Size:	198.3 KB 
ID:	144942Click image for larger version. 

Name:	paste.png 
Views:	24 
Size:	199.2 KB 
ID:	144943
    Thanks for that. I'll fix it for the next release - which is probably the preview release for this month's plugin. Whatever that may be.

    Cheers,
    Mike

  12. #102
    Big fan of coffee raw-m's Avatar
    Join Date
    Jul 2003
    Location
    London
    Posts
    2,337
    Great

  13. #103
    Not so newbie member lardbros's Avatar
    Join Date
    Apr 2003
    Location
    England
    Posts
    5,848
    Quote Originally Posted by raw-m View Post
    Hi Mike

    I've noticed a little bug with the Vector Multi-Switcher (so nice and "clean" to use!). Not sure if it's you or NT, however.....

    If I copy the Vector Multi-Switcher with all it's connected inputs and paste into another Node Editor, all the "new" input connections are lost, so I need to re-connect. Otherwise, great!!

    Click image for larger version. 

Name:	copy.png 
Views:	17 
Size:	198.3 KB 
ID:	144942Click image for larger version. 

Name:	paste.png 
Views:	24 
Size:	199.2 KB 
ID:	144943
    I've noticed this in other areas, like VDB too. I did report it, but not sure who's at fault... guess we'll find out from Mike.
    I always think this kind of thing should be handled automatically, but maybe it isn't.
    LairdSquared | 3D Design & Animation

    Desk Work:
    HP Z840, Dual Xeon E5-2690 v2, 32GB RAM, Quadro K5000 4GB
    Desk Home:
    HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti 4GB

  14. #104
    obfuscated SDK hacker Lightwolf's Avatar
    Join Date
    Feb 2003
    Location
    Stuttgart, Germany
    Posts
    13,611
    Quote Originally Posted by raw-m View Post
    Great
    Fixed, it'll be in the next release.

    Cheers,
    Mike

  15. #105
    obfuscated SDK hacker Lightwolf's Avatar
    Join Date
    Feb 2003
    Location
    Stuttgart, Germany
    Posts
    13,611
    Quote Originally Posted by lardbros View Post
    I've noticed this in other areas, like VDB too. I did report it, but not sure who's at fault... guess we'll find out from Mike.
    I always think this kind of thing should be handled automatically, but maybe it isn't.
    No, it isn't. In the case of a copy, a function in the node code is called where it can copy all relevant data. That also includes creating inputs and outputs that were created dynamically due to user actions (such as the inputs in the switcher node). I just forgot to do that for the new switchers.

    Cheers,
    Mike
    Last edited by Lightwolf; 05-10-2019 at 06:59 AM.

Page 7 of 12 FirstFirst ... 56789 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •