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Thread: LWO Importer on the Unity Asset Store

  1. #31
    LWO Importer 1.50 is now live on the Unity Asset Store: https://assetstore.unity.com/package...mporter-128787
    It should fix the issues raised above.

    It also supports NGons with a single hole (just like in Lightwave), Instanced images, and has better error reporting.

  2. #32
    Registered User tyrot's Avatar
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    thanks!

  3. #33
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    yes thanks

  4. #34
    Super Member JohnMarchant's Avatar
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    Thanks very much.
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  5. #35
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    hello, this has been updated and (I think) will be updated again.

    BUY it. Read the reviews.

    https://assetstore.unity.com/package...mporter-128787

    cheers

  6. #36
    Just saw the update post for 1.5.4. Grabbing this.
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  7. #37
    LWO Importer 1.61 has just gone live: Link here.

    It has some much requested features, that I imagine some of you are going to find very useful:
    - Automatic material remapping option, so if a material of the same name already exists in the project then it uses that.
    - Proper support for conversion into HDR Pipeline materials (no more purple materials in HDRP!)
    - NGons with *multiple* holes can now be successfully triangulated.
    - Plus a bunch of fixes and stability improvements to more reliably import all your weird and wonderful lightwave objects!

    Here's a screenshot of the Editor Inspector as it stands now:
    Click image for larger version. 

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    As ever, any feedback is always welcome.
    -Chris
    Last edited by escape_artist; 06-19-2019 at 08:43 AM.

  8. #38
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    awesome, thanks!!!

  9. #39
    Registered User tyrot's Avatar
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    thank you so much... ! LWO importer has changed my workflow completely!

    i use FBX for morphs but sometimes results are problematic.. how about hmmm Morphmixer animation file and MDD exports for a complete Unity take over )

  10. #40
    Quote Originally Posted by tyrot View Post
    thank you so much... ! LWO importer has changed my workflow completely!
    Glad to hear it. Mine too

    Quote Originally Posted by tyrot View Post
    i use FBX for morphs but sometimes results are problematic.. how about hmmm Morphmixer animation file and MDD exports for a complete Unity take over )
    Nice suggestions. I haven't used either of those in my projects so am not very familiar with them but I'll be doing some research. Thanks.

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