Results 1 to 12 of 12

Thread: Modeler selection plugins?

  1. #1
    Explorer souzou's Avatar
    Join Date
    Sep 2003
    Location
    London, UK
    Posts
    423

    Modeler selection plugins?

    So, complex triangulated meshes with one surface (for example obj or stl) - they are a serious pain to divide up into surfaces. Does anyone know of any tools or plugins to help with selecting areas of polygons? For example with an angle difference limit or some other genius method of selecting areas (like a photoshop magic wand).

    Thanks in advance!
    Matt Knott / VERSUS
    http://www.versus.nu

  2. #2
    Quote Originally Posted by souzou View Post
    So, complex triangulated meshes with one surface (for example obj or stl) - they are a serious pain to divide up into surfaces. Does anyone know of any tools or plugins to help with selecting areas of polygons? For example with an angle difference limit or some other genius method of selecting areas (like a photoshop magic wand).

    Thanks in advance!
    Check https://www.lightwave3d.com/assets/plugins/list/ for all kinds of modeler selection tools.

    You also have commands like select connected and select connected.. Can also use right mouse button and draw a selection around the viewports.

    -M
    I was thinking of the immortal words of Socrates - "I Drank What??"

  3. #3
    Registered User squarewulf's Avatar
    Join Date
    Aug 2014
    Location
    South Bend, Indiana
    Posts
    400
    It is a pain! Lightwave really does need some intuitive selection tools. Usually what i'll do is a combination of select loop and grow selection.

    If it works cleanly you can try to merge triangles to hope for a quad mesh, then select a loop and grow the selection (shift + ]). If the whole object is welded together you can make a loop at the part where you want the sepeate surface change, cut it, paste it back in, then select the remaining portion of the part you want separate, hit "]" to select all and weld it back together and resurface etc.

  4. #4
    Electron wrangler jwiede's Avatar
    Join Date
    Aug 2007
    Location
    San Jose, CA
    Posts
    6,513
    Like so many other important aspects of navigation/modeling functionality, selection support is another area where LW's native abilities have fallen direly behind that of most other popular commercial 3D packages (and Blender). Unfortunately, there's no tangible evidence of that situation improving any time soon.
    John W.
    LW2015.3UB/2019.1.4 on MacPro(12C/24T/10.13.6),32GB RAM, NV 980ti

  5. #5
    Registered User
    Join Date
    Mar 2016
    Location
    Oxford, UK
    Posts
    796
    Quote Originally Posted by jwiede View Post
    Unfortunately, there's no tangible evidence of that situation improving any time soon.
    The Modeler Survey implies something ?

  6. #6
    areté adk's Avatar
    Join Date
    Feb 2003
    Location
    Melbourne
    Posts
    1,505
    In 2018 (not sure when it actually made the first appearance) in the Selection tab there is Specialty section you can select by normal and dial in your deviation angle from what you have selected.
    Tho as always this would be way, way more useful if it was interactive.

    The analogy to PS would be a way to select areas with an initial normal direction taking into account overall surface deviation. Sort of like taking curvature map into account while you iterate over the polygon selection.
    Not sure that's possible with LW ?

  7. #7
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
    Posts
    7,901
    Quote Originally Posted by souzou View Post
    So, complex triangulated meshes with one surface (for example obj or stl) - they are a serious pain to divide up into surfaces. Does anyone know of any tools or plugins to help with selecting areas of polygons? For example with an angle difference limit or some other genius method of selecting areas (like a photoshop magic wand).
    TrueArt's Modeling Pack
    http://modelingpack.trueart.eu
    has many tools which can help you with this task.

    Starting from TrueSelect
    http://www2.trueart.pl/?URIType=Dire...Ins/TrueSelect



    Selection preset manager.
    http://www2.trueart.pl/?URIType=Dire...nPresetManager
    Stores and restores selections saved for later use.

  8. #8
    Explorer souzou's Avatar
    Join Date
    Sep 2003
    Location
    London, UK
    Posts
    423
    Thanks for the replies! Sorry I should have been clearer/given an example. So yes this a welded mesh (stl file), obviously lasso and grow selection have been my go-to's in this scenario, but it's slow and fiddly:

    Click image for larger version. 

Name:	Screenshot_1.jpg 
Views:	50 
Size:	265.5 KB 
ID:	142924

    @adk thanks that's a useful one, hadn't used it before.

    @sensei I'm not sure trueselect would help in this scenario

    (just for context this is a 30mm miniature)
    Matt Knott / VERSUS
    http://www.versus.nu

  9. #9
    Registered User
    Join Date
    Aug 2016
    Location
    a place
    Posts
    1,856
    use a UV map or use Parts.

    Another way is to use a morph. just flick morph on and explode it.

    UV is easiest.

  10. #10
    Explorer souzou's Avatar
    Join Date
    Sep 2003
    Location
    London, UK
    Posts
    423
    Quote Originally Posted by gar26lw View Post
    UV is easiest.
    Yeah UV ended up being the way to go, though it was still pretty fiddly.

    Click image for larger version. 

Name:	TheHuckster2.jpg 
Views:	47 
Size:	176.1 KB 
ID:	142979

    Now to get this 3d printed and see how the colours/textures turn out...
    Matt Knott / VERSUS
    http://www.versus.nu

  11. #11
    Registered User
    Join Date
    Aug 2016
    Location
    a place
    Posts
    1,856
    cool, nice one

  12. #12
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,733
    Quote Originally Posted by adk View Post
    In 2018 (not sure when it actually made the first appearance) in the Selection tab there is Specialty section you can select by normal and dial in your deviation angle from what you have selected.
    Tho as always this would be way, way more useful if it was interactive.

    The analogy to PS would be a way to select areas with an initial normal direction taking into account overall surface deviation. Sort of like taking curvature map into account while you iterate over the polygon selection.
    Not sure that's possible with LW ?
    Interesting. IMO there's a misfeature in that the non-interactive UI presents differently if you have some polys selected versus not having any selected. QUITE a difference. IMO, a mistake, in that it's making the functioning of the tool less discoverable.

    Rather than completely hiding the functionality, if it were ghosted at least the user would have a clue there's something there besides selection along axes.

    There's an UPDATE button -- ::sigh::. So dumb: why FORCE the user to hit update when there's an entire computer right there perfectly able to hit the UPDATE button itself? JFC.
    Last edited by jeric_synergy; 10-03-2018 at 11:18 PM.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •