UV mapping seems to be the Hawt Tawpic.... so here's an academic question:
Regardez cette zjhayyyy PEGG, si vous plait:
The original object was a straight "box", then tortured with Twist and Bend. The UV map is an untouched, raw ABF mapping. (Pretty good!)
Obviously, to get the UV back to a "straight" representation, one could just get a coffee, buckle down, and start moving points, but for those who are conversant w/the UV tools: Is there any better* way to regularize the UV map?
ABF test ribbon.lwo
*besides going back in time and approaching the problem correctly. It's an academic question.
Bookmarks